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A jam submission

TonatiuhView game page

Submitted by AKATofer, Digicat509 — 4 minutes, 43 seconds before the deadline
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Tonatiuh's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1492.6193.429
Audio#1502.0732.714
Accessibility#1571.9642.571
Fun#1581.8552.429
Controls#1621.9642.571
Overall#1672.0422.673
Originality#1732.0732.714
Graphics#1901.7462.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Wildcards Used
Transfer Takeover

Game Description
Run through dungeons defeating enemies, gaining power, and fighting the first Aztec Sun, Tonatiuh

How does your game tie into the theme?
Based on the Aztec Myth of the Five Suns

Source(s)
https://github.com/CrisOvalle/WildJam

Discord Username(s)
cris._.tofer and Digicat

Participation Level (GWJ Only)
1

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Comments

Submitted

Cool game! You implemented a ton of stuff for a week, different enemies, levels, traps, breakable obstacles - I was impressed. I tried a Gunner run and struggled to aim as the character would not turn towards the mouse (maybe due to me using a trackpad?), eventually took me down after a few rooms. Very cool that there are three other classes as well. Good job!

Developer (2 edits)

The character not moving to your mouse with trackpad is likely a bug we missed apologies for that. I usually work with a mouse so I never noticed it. 

Thanks so much for the feedback!

Submitted(+1)

As others have said, the game needs a lot of polish. Playing as tank, it's very hard to get in range to attack the enemies because their attacks are instantaneous and without warning. It makes it feel like a lot of damage is unavoidable.

Another minor criticism I have is the intro should not pass automatically, I think. Let me read at my own pace and click or press a button when I'm ready to play!

Still, I like the fact that the rooms aren't too cluttered and the enemy spawns are well paced.

Wishing you the best with the rest of the development!

Developer

Yeah... especially with the time constraints the animations of the enemies were very lacking. The intro was a last minute addition and we really didn't get much chance to actually play with it so thanks for that feedback when we get a chance to update the game we will likely fix that. 


Thanks for the feedback though it was very helpful!

Submitted (1 edit) (+1)

Good game, but needs a lot of polishing.

Enemies don't really have attack animations (at least cougar) and you don't understand when you are attacked.

You can hold RMB to use mage's alt continuously, but rogue can't do it for some reason.

So there was an enemy about to spawn and I was channeling my mage's alternative attack right at its spot. On creation, it supposedly turned on its black energy thrusters to flash out of level at the speed of light. And I got stuck because I couldn't kill it and move farther. That's a game breaking bug that needs to be fixed, otherwise you can't really play more than a couple of minutes.

Another thing. It seems like developers like speed of light really well, because you would need to be able to read at least at such speed to read the intro story. It shouldn't be like that. The new lines of text should show only after a click or press of a button, otherwise it would be either too slow or fast for someone. That's also a big issue.

If these things are fixed, it would be a really good roguelike game. Wish the developers the best!

Developer

Thanks for the feedback! Yeah, we definitely need A LOT of polish haha. Fixed the bug regarding enemy spawning and will make the intro text easier and more engaging to read when we continue this outside of the jam. Thanks!

Submitted(+1)

Good game, I like the different classes and progression. But I got stuck in a room after one enemy spawned and phased through the wall to another room. Haha

Developer

Thanks! I didn't catch that enemy spawn bug but it's all fixed now.