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RogueRunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #68 | 2.983 | 3.444 |
Fun | #68 | 2.887 | 3.333 |
Theme | #89 | 2.598 | 3.000 |
Overall | #100 | 2.543 | 2.937 |
Originality | #104 | 2.598 | 3.000 |
Controls | #107 | 2.406 | 2.778 |
Graphics | #113 | 2.309 | 2.667 |
Accessibilty | #114 | 2.021 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
Rougelike in which getting damaged teleports you to a mini dungeon
How does your game tie into the theme?
Getting damaged ties to additional consequence, which could be an easy upgrade or a tough fight for your life in the dungeon. Additionally, be careful because too many upgrades might be fatal!
Source(s)
N/A
Discord Username(s)
sunbito, milegodnia
Participation Level (GWJ Only)
0
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Comments
It was fun. Controls were too slippery for my liking. I had problems with enemy hitboxes being immediately active when they spawn or you enter a room. It was too easy to just suddenly died when entering a room, then in the dungeon a random spawn could suddenly kill you, then when you get back from the dungeon, you are placed on top of an enemy and die again. Also, it takes a second after shooting an enemy before they are gone. If you were planning on a death animation, you probably should have had them disappear faster until that was added or had some placeholder animation.
Thanks for playing and for the feedback! Yes, there are some issues we didn't have time to address properly. We'll keep that knowledge for our future gamejams to make games more polish!
Nice job for your first jam :)
Heads up- making the game full-screen throws things out of whack a bit!
Thanks for playing! - Yes, we intended the game to be played in a window screen but forgot to mention that at the beginning of the game
Awesome game! I personally am all for slippery movement. I love the strategy of getting hit twice in the beginning and just rushing through the rest of the game by circling round the enemies and tapping the direction toward the enemies and mashing shoot like this:
Keep in mind that all the bullets are going up, so all enemies died in one swoop here. But obviously this strategy has the unintended consequence of dying in one hit if you lose.
Well done
Hi, we're happy you found the game fun to play!! Thanks for a feedback and we hope to bring you more joy in the future gamejams : )
The sliding on the controls felt a bit weird. On my first run, got hit, and then every time I escaped the dungeon, immediately took damage again. Therefore I died and had to start over. Probably should've given an invulnerability period of at least a few seconds after returning from dungeon.
Hi DaYooperDev! Thank you for the feedback, you're right, we should have give some invulnerability period after teleportaion. We'll keep that in mind on our future gamedev journey!
Nice music
The impact on enemies seems like delayed, that’s a little awkward, I shoot at enemies and they don’t seem to die immediately, they don’t even stop.
Is that a feature?
The bonus speed is great.
Nice job
Hi. Thanks for your feedback. This issue is connected to the enemy itself playing the death sound, instead of another game element - they die after the death sound finishes. We were aware but didn't have time to fix this. Thanks again