Cool game ! The basics are well done and everything feels right to play (jump, speed, moving platforms ...) and the idea of a rage value the more you kill that has consequence is fun. Great job !
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Slime Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #30 | 3.560 | 3.900 |
Accessibilty | #72 | 2.739 | 3.000 |
Fun | #85 | 2.647 | 2.900 |
Audio | #90 | 2.647 | 2.900 |
Overall | #95 | 2.621 | 2.871 |
Theme | #100 | 2.373 | 2.600 |
Graphics | #105 | 2.465 | 2.700 |
Originality | #126 | 1.917 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
N/A
Game Description
Slimes have invaded the land! Can you travel across it safely?
How does your game tie into the theme?
The unintended consequence is that by removing the obstacle of enemies (killing them), the remaining enemies become even bigger obstacles by becoming bigger and faster.
Source(s)
https://github.com/king-parker/GWJ71_UnexpectedConsequences
Discord Username(s)
ph0enix_l0rd
Participation Level (GWJ Only)
2
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