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Shadowrock Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #102 | 2.393 | 3.000 |
Theme | #116 | 2.849 | 3.571 |
Audio | #122 | 2.051 | 2.571 |
Originality | #125 | 2.621 | 3.286 |
Fun | #127 | 2.165 | 2.714 |
Overall | #135 | 2.312 | 2.898 |
Graphics | #142 | 2.165 | 2.714 |
Controls | #149 | 1.937 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Grab some gold, avoid rocks!
How does your game tie into the theme?
Here's the revised text: "It's inspired by Asteroids, but it's dark everywhere. Instead of a shield, the player has a circle of light.
Source(s)
https://github.com/KolegaLiterat/ShadowrockShooter/tree/main
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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Comments
I had an issue with things spawning on (or very close) to the ship. With a few more features and some tweaking this could make for a solid game!
Simple but fun. The rotation of the ship should be more dynamic and meteors should not be able to appear right behind the ship, otherwise the game works well.
Nice job! I tried a few times and it was super challenging, I think upping the turn speed would have been nice, or maybe I'm just making up excuses.
Fun little concept! It reminds me of Rock Band 4's brutal mode, where notes would only show at the top of the lane and disappear when they got closer, it's an interesting challenge when your visibility is limited like that