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A jam submission

To the moonView game page

You build a tower to go to the moon while defeating hordes of angry ducks that throw eggs at you
Submitted by Quaquepro — 1 hour, 8 minutes before the deadline
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To the moon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1152.7083.667
Fun#1232.2163.000
Controls#1381.7232.333
Originality#1441.8462.500
Accessibility#1461.3541.833
Audio#1470.9851.333
Overall#1481.7412.357
Graphics#1511.3541.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
wild wildcard (duck)

Game Description
its a tower defense game where you destroy eggs from flying ducks to get to the moon

How does your game tie into the theme?
tower defense and tower building

Source(s)
no

Discord Username(s)
Quaque

Participation Level (GWJ Only)
0

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Comments

Submitted(+1)

This was really fun!  I really liked how it's this combination of high stress and contemplation as you wait to build up funds; it really had  good tension in the later levels watching the "line" of eggs moving down as the cannons struggled to catch up until I was able to upgrade.

I think some small things to improve the feel would be to have some clouds in the background and to lerp the camera position instead of jumping to feel the height change.  I hope you keep working on this, I'd love to see more!

Submitted(+1)

I like the idea of having a tower defence game where you’re moving towards a target. I didn’t make it too the moon unfortunately, like someone else said it would have been nice to see my progress towards it and I wasn’t sure how long I would be going.

I also think it would be nice if the upgrade menu stayed open when you click it as when I bought a new turret in the later stages I had to open the menu around 15+ times to get all the cheap upgrades for them.

Submitted

Interesting concept. It wasn't clear why I couldn't add more towers but it seems like there is a limit based on tower height. I would have liked some clearer indication as to how close to the moon I was. Bit more time and you'd have a nice incremental game going

Developer

Hey thanks for the feedback and for your opinion, i will look to make things more clear for this and future games, i still need to improve a lot

Submitted

Well keep at it you've got some fun ideas already and experience helps. You spend less time figuring out how things work and more time building your idea. I wanted to keep playing but had no idea if I was just a few levels away from the moon or 100s :-p. I mean the moon is relaly far away.