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Sandcastle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #81 | 2.708 | 3.667 |
Graphics | #98 | 2.708 | 3.667 |
Originality | #101 | 2.708 | 3.667 |
Controls | #107 | 2.339 | 3.167 |
Audio | #109 | 2.216 | 3.000 |
Overall | #117 | 2.391 | 3.238 |
Accessibility | #118 | 1.969 | 2.667 |
Theme | #137 | 2.093 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Defend your sand castle from the crabs!
How does your game tie into the theme?
Tower defense game about building towers to defend the castle
Source(s)
N/A
Discord Username(s)
mewtooch, putrarch
Participation Level (GWJ Only)
0
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Comments
Nice work on your game! Good character design and use of theme. I didn't realize you had multiple defensive options until reading the comments. The cannons shooting themselves and the castle their defending is pretty frustrating, especially when you have no real control over where they aim. This might work if they had a vision cone, so you can place them strategically, but not if they can turn 360. Besides that though, this is a good basis for a tower defense game
It’s a cool concept and I like how the player is a shovel that hops around in the sand. I feel like a hotbar where you can select your defense to place would be more intuitive.
Like press 1 + Left-click to place down a canon.
I like the style and the "walk" animation of the shovel.
I feel like my canons shouldn't be able to shoot my own defense, maybe if they could be elevated or something.