Potentially making the reflection bound to the cursor than the actual reflecting point would make it more clear, but I didn’t have time to try that our unfortunately.
Thanks for checking out our game!
I don’t know if making the constant flipping upside/down to get horizontal distance is a good thing to have as a core mechanic to move across the tower, but it was getting fun once you get used to it.
I will say the controls to pull that manuever off are kind of awkward. I kept having to remind myself to switch back and forth between the left and right arrow keys after each swap.
Cool idea and I enjoyed playing this game!
It was really unclear to me that I was putting archers down on my towers, and it didn’t help that they look like little squares on the tower. So I would pretty make the columns of the tower larger, and make the archer assets clearer.
Really cool idea though, the dragons soaring through the sky looked awesome!