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Dark Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 3.643 | 3.643 |
Accessibilty | #32 | 2.857 | 2.857 |
Overall | #37 | 3.102 | 3.102 |
Graphics | #40 | 3.357 | 3.357 |
Audio | #41 | 3.000 | 3.000 |
Fun | #41 | 2.929 | 2.929 |
Controls | #51 | 2.857 | 2.857 |
Originality | #52 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Pursuer
Game Description
Enter an old undersea complex and fight ghosts and haunted machinery.
How does your game tie into the theme?
The undersea complex is haunted, filled with ghosts and monsters.
Source(s)
N/A
Discord Username(s)
Anotic, monsieurlefrog
Participation Level (GWJ Only)
4
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Comments
I enjoyed this game. My main critique would be it was unclear visually with the platforms which you could jump through, vs which would block you and I got stuck a number of places. I enjoyed the boss layout and the gameplay loop felt fun!
haunting and charming entry. great visuals and audio, the platforming is smooth. the big ghost gave me a lot of problems but after reading through the comments your tip on that jump boost really helped me out. overall i had a lot of fun with this unique submission, great work!
Thank you ^-^
Nice little game! I really like the setting and the music though in my opinion, the sound effects don’t fit very well.
thats fair! Thank you for the feedback
Very solid little game! The addition of a big ghost that follows you through the whole level after a certain time is also very well done. One point of criticism would be the lack of (audio-)feedback regarding loss of life or enemy hits. Although, good submission, I enjoyed it! <3
Thank you for the feedback ^^
The audacity to add in the walking bassline. I love it.
I was surprised the game asked me to be so precise with the harpoon gun, and it feels a little helpless to move around when the big ghost appears. I didn't really understand why the game was slowing down when I took damage, since there were a few times various things had delays on them to register changes. When I die it takes the game a moment to restart, which made me wonder if there was more I could do after my health hit zero.
I think it'd feel shockingly improved with some more feedback when I take damage, and when I deal damage. Things like sound-effects, hitflash, hitstun. But really good work, and a solid jam entry.
Thank you!
The slowing down when getting hit was my attempt to add damage feedback to the player as I've seen it be done that way. The not dying instantly when reaching 0 health is just a bug I didn't have time to fix :P. The large ghost can be very hard to get around but shooting downwards just after jumping can send you flying up allowing you to jump over them in tricky spots. Thank you for the feedback. :D