The atmosphere is sooo good! I liked that the game was story-driven, however was confused at first when I had the items in the inventory and could not use them. Loved the self promo on the bus stop. I enjoyed playing:DD
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Forlorn, But Not Forgotten's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.000 | 4.000 |
Controls | #4 | 3.826 | 3.826 |
Graphics | #7 | 4.391 | 4.391 |
Accessibilty | #9 | 3.261 | 3.261 |
Overall | #12 | 3.627 | 3.627 |
Fun | #33 | 3.087 | 3.087 |
Theme | #35 | 3.522 | 3.522 |
Originality | #38 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.dev3
Wildcards Used
N/A
Game Description
Forlorn, But Not Forgotten is a story-driven adventure game.
How does your game tie into the theme?
You wander through a haunted forest, searching for traces of your aunt.
Source(s)
N/A
Discord Username(s)
Nubels, Gorgorax, RoamingOwl, ollibanjo.
Participation Level (GWJ Only)
5
Comments
PSX style graphics aren't for everyone, but I thought it was top-notch. Definitely an all-story kind of affair, but it was short and very to the point. The level-design played into that as well.
Possibly the best thing about the whole game though is the usage of the color palette. Just phenomenal and really enhanced the experience.
Great, great job!
Excellent work, and I super super super appreciate gamepad support! I can't tell exactly how I feel, on one hand I kinda wanted the elements to come together in a more typical "game" fashion, but maybe it was just right as is? I felt the confusion so deeply search for items and not knowing what to do with them. It's important to have a variety of experiences so I'm thankful this exists.
Really coulda used some audio controls, cool 3D horror vibe. Moving around feels good, controls are natural. A little more to do would have been nice (like a puzzle to solve with the stuff you're picking up, even though you already kind of are).
Very well made, story-driven game! It tells its tale well and hits on the reality of the issue. The game play is limited but that doesn't seem to be the intended focus anyway, so I don't think that's a bad thing. The artwork and atmosphere really shine in this style.
Damn this game needs to be showcased! It was so well made!! The music, the narration, the story, it all combined so well together for such a unique experience that you don't get from most games! This game is amazing!
Some (mainly personal) feedback:
- I personally wasn't a fan of the graphics, it sorta hurt my eyes at some stages
- I know you guys were going for more story driven than gameplay but I wished there was more gameplay. I feel like I would've loved if you had to walk back from work and you would see like instances of crime and murder, the character would start panicking and then lead to the current gameplay that you guys have of exploring a forest looking for her.
- Don't get me wrong, the storytelling and narrative was absolutely amazing but it felt a bit anticlimactic in the outro (Specifically, paragraph 2 of outro, don't want to spoil it in case people read comments first). I was more expecting the other route but the overall meaning was still stunning!
Obviously, very well done, this game is amazing!! (P.S. the narrator better be going into voice acting :P )
Cool game and maybe sets a precedent on what other Godot games need RE: citations and legalize. The environment, atmosphere, sounds, movement speed, story came together quite nicely evoking a haunting feeling. I was a bit confused as who I was playing at times though. Was I a stalker, stranger, relative, and after hearing the ending, maybe I was the person with dementia. Or maybe all of the above. Actually, while I was talking towards the cops, I thought I'm about to go to jail. I tried the game on a controller at first and I think there's some issues. The left joystick veered towards the top left when I only pushed left. And I think it needs to be more sensitive to match the mouse sensitivity or just separate controls sliders. The dialogue voice at the end was very professional. So good job overall.
Curse you for making me feel things.
I appreciate the brevity. Sometimes games like this feel the need to drag things out, make the player wander around pointlessly in the fog for a while. Other than that I don't really have much to say other than, yep its good!
The voice acting was phenomenal, it sounded like the narrator was really impacted by the loss of his aunt. Any story with dementia pulls on my heartstrings and makes me tear up. I liked the PS1 type graphics and audio design in this game. Great job!
Such a gigantic and really good-looking world with a deep story. The main area of improvement here is the gameplay aspect, but this game was aiming to be more of a story game, so I can't really say how you would fix that. I love the prior game jam easter eggs. Also, the attention to detail in the legal stuff was cool as well, as I don't see that much in jam games. I also participated in ludum dare: tiny creatures, and did this right after lol.
Great entry!
Another game involving aunts, but obviously with a very different tone and context compared to mine.
While the psx style is not my cup of tea, it wasn't as disrupting in your case as I usually find it. I really liked how you had red items, easily spotted from a distance, and then the red of the police / ambulance painting the house / tree on the other side while you're hurrying to get there.
The voice acting is easily the best I've ever come across is games, great work. Works well with the quality writing, managed to elicit some actual emotional response, which is no small feat.
The gameplay itself was a bit short and not very interesting when compared to the intro and outro, but overall it was a nice experience.
Pretty good looking. That's too bad there's no subtitles to understand what the voice is saying (I'm not really fluent in oral English) so I probably miss some context here.
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