i really like the art style, it’s super clean. the bullet hell mechanics were really well done and i didn't experience much lag or any bugs. the 'reflection' mechanic was a nice take on the theme! great work!
pixiepill
Creator of
Recent community posts
thematically this works perfectly w the theme, i think you guys have something unique here and you executed it really well. i had fun w this platformer, some of the mechanics in here were neat, i think the depression level was my personal favorite. i'm not sure if this was intentional or a bug, but when you die on the depression level the light does not reset back at the beginning. i found it a bit tricky to maneuver it back to the player each time, other than that it was a rewarding and challenging experience. smooth and responsive controls. great work guys, and props for trying to tell a story.
really fun! definitely fit the theme very well, and impressive for a solo project. surprising amount of polish, controls were responsive, and didn't encounter any bugs on my playthrough. had a bit of a hard time getting used to freezing the player and his shadow but i got the hang of it after a few tries. well done!
that was AWESOME!! i absolutely loved everything ab this entry. a unique concept well executed, lots of neat mechanics going on at once. did not encounter any bugs, i played on controller and the movement felt smooth and responsive. the boss fight was challenging and had a cool design. i adored the art and music as well, it really helped to bring everything together. i took a beating but managed to beat it on my first try. great job guys, best entry so far.
impressive work! i absolutely loved the ambiance and unnerving-ness(?) of this game. not much going on in terms of combat, but thematically, artistically, and narratively this one really stands out amongst the rest. everything worked well together to make one cohesive and haunting experience. my only critiques were the combat not having any consequence, and the choice at the end of the game was, realistically speaking, not really a choice if you paid attention. oh and the music was also really great. overall unique and charming entry, well done guys!
p.s. im happy to know that "nothing bad ever happened again" lol
short and sweet. theme was well implemented, the dialogue was funny, and the art and sfx had a charm to it, like something off adult swim lol. the mini games were fun and i would've loved to see more of them. my only complaint is that this game was a little on the shorter side, but overall this stands out amongst the other entries. well done!
had fun w this game, the art and atmosphere was really great. the platforming was a bit unforgiving and i couldn't get past level 1 but i still had fun. the possession mechanic was fun and i liked that different objects have different amounts of health/dmg. as mentioned already it would go a long way to implement some features to help make jumping around a bit smoother. overall a great entry. well done!
wow. thoroughly impressed with this entry! there's a lot of polish here and the puzzles felt good. not too challenging or frustrating. art was charming. the plot and mechanics were also well implemented in this game and parallel universes are something i have seen yet this jam, so well done with a unique concept that was well executed. i did get stuck after the carpets puzzle which im sad about bc i really wanted to finish this, but maybe i missed something or encountered a bug. overall really well done, i had a lot of fun with this project!
this is pretty good for a first project, as long you learned something new during this jam that you can use to improve your skillset then it was worth it. quality of life changes aside, it's a solid entry. off topic i thought the game over art was funny, and the ghost sprite was cute. nicely done for your first game jam
awesome entry. cute art and an unique concept of playing as the ghost and being "hunted" by the kids, well executed too! i had a lot of fun with this entry, as mentioned already a distraction mechanic would be pretty neat but was not needed. i found after a scare hiding next to the entrance of a room was the most effective way of evading the kids. overall a fun and charming submission, great work!
for your first entry, i'm impressed! charming visuals and sfx, took me a minute to realize what the relics actually looked like (i kept trying to pick up the red stuff on the ground in the first room), the relics were also a bit difficult to see imo. mechanics worked well and i didn't encounter any bugs either. well done, looking forward to your submissions in future jams!
simple yet engaging mechanics that mix things up nicely to keep it fun without being repetitive. the variety of little challenges adds a lot, and the pathfinding skulls are a nice touch! as mentioned already it would be nice to have an animation to warn players of falling stalactites, i found myself pre-firing at all the stalactites on the ceiling to avoid having to shoot them at the same time as the skulls to keep from getting overwhelmed. random generation, upgrades for your cart, and enemy types could make this into a full game. overall, it’s a solid, well-made game with great art and lots of potential. great work guys!
this game has a fun, nostalgic vibe with its retro style and old-school mechanics, giving it a unique feel. someone mentioned MK-style sprites and they were spot on, that came to mind immediately! the ending was really funny as well. controls are a bit challenging but add to the charm, though a bit more combat variety would be nice. overall, it’s a creative and memorable experience that stands out. great work!
wow! fun twist on the idle genre, super charming writing and voice acting that adds a lot of personality to it. the visuals and sound could use a boost as mentioned already, but having minions craft materials keeps it interesting and being able to have the workers basically build themselves is neat. overall, it’s a simple but clever game with great progression. well done!
absolutely loved this submission, lots of fun and love to see a unique concept well executed. the characters were charming and funny, the art direction and music were amazing and felt cohesive for this game. only critique is that i wish the frogs had bigger hitboxes so they were easier to grab, and maybe some minor ux tweaks. overall well done, thank you for this fun entry!
the concept of defending two towers in different dimensions is unique and challenging! i don't think i've seen that attempted yet in this jam. adding some music or sfx sound effects would add a nice amount of polish and improve the ux, this would also help serve as warning when one of your towers are being attacked. great idea overall, very well executed!
surprisingly fun! i really enjoyed playing around w the powerups, i found that axe speed level 3 and move speed level 2 are all you really need and then towers can barely make it to your pizza. however, i decided to level move speed and it actually broke my game. my character glitched outside of the screen (i was ZOOMIN) and then disappeared. other than that, really fun entry! unique concept that was well executed.
i really enjoyed placing houses on the tower, very satisfying! the game feels polished and is visually appealing, nice art direction. a relaxing sandbox experience. the scoring system didn’t really keep me engaged, but i loved the smooth controls and would have liked some chill music to go along w the gameplay. great job!
chill platformer with stunning art direction, and a fun metroid-style vibe! the player controls felt smooth in water, combined with the music/ambiance it really captured what is so great about water levels in video games. the physics did change on land, but it still felt a bit floaty; adjusting movement for different levels could add that contrast it was missing. some minor ui issues with music settings, didn't know i could check my inventory until i read the comments. still, it was enjoyable, and i'd love to see more development using items beyond just unlocking new areas, but given the scope of a game jam entry, it's not a big deal. i'd love to see how you would've implemented combat as well. amazing work overall!
unique core concept and satisfying dungeon-crawling (climbing?) experience! sad it wasn't longer honestly lol. the inventory system is solid, but as mentioned already, feedback when finding items and showing collected gear on the character would improve clarity. consider adding health bars over enemies and for the player, maybe a stamina bar as well. overall, a strong prototype, i could see myself playing this once it's finished. i like the pixel art too, the jelly enemies are very cute. well done!