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Whitehill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #75 | 2.353 | 3.000 |
Graphics | #76 | 2.648 | 3.375 |
Theme | #80 | 2.746 | 3.500 |
Fun | #80 | 2.157 | 2.750 |
Controls | #81 | 2.353 | 3.000 |
Accessibilty | #82 | 1.961 | 2.500 |
Originality | #86 | 2.451 | 3.125 |
Overall | #86 | 2.381 | 3.036 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Pursuer
Game Description
Investigate the mysterious Whitehill castle to put right the curse that afflicts it, but beware... Dark forces lurking within the castle.
How does your game tie into the theme?
Set in a dark haunted castle, with a ghost following the player.
Source(s)
https://github.com/lestercantor/gwj-74---haunted
Discord Username(s)
magic497
Participation Level (GWJ Only)
0
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Comments
I love that you can jump on the ghoul's head. My favorite part of the game is when he chases you down a dead end and you jump on his cranium and slip away. Feels super fun.
Very fun! I had a blast finding the paintings, And if you keep working this game up to be a full on puzzle platformer, I'd pay money for it!
The only issues that i have for it is that it's not obvious right away what you're supposed to be doing. In fact, i thought the paintings were doors that I was supposed to walk through. The other issue with them is that it's not very obvious that you're lighting them on fire until they're already burning. (the eye following effect on them is awesome).
Another issue is that the platforming does feel a little bit unforgiving. Maybe some coyote time would give it a better feel?
Overall, fun factor is rocket fuel, and all you need to do is light its fire to make a really awesome game. I like the artstyle.
The game is beautiful, characters, background, objects, lighting, everything fits nicely together. The music is unobstrusive, supports the atmosphere nicely.
My biggest issue - what caused me to almost give up prematurely on the game - is that I had no idea what to do and had to run around a lot to figure it out. Fortunately, this could be very easily improved by giving more contrast to areas where you can and/or are expected to go and areas that are just background. That way it would be more obvious what the different paths are from the get go.
I would also change two things regarding the paintings. First, add some indication while the player is in the process of lighting them on fire. I wasn't sure they are the paintings I was looking for because it looks like nothing is happening for the 8-10 (?) seconds you are interacting with them. The other thing that would be useful is an indicator of how many paintings there are and how many have you already set on fire (or just how many are left).
Overall, great visuals, nice atmosphere, fun to play once you figure it out!
Congratulations on your first wild jam game! I beat it but it wasn’t very clear what I had to do. I also wish there were some more sound effects but you can be proud of your achievement.
Nice work! Would have loved to see a little more content, but for a first GWJ this is stellar!