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Cast in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #44 | 2.960 | 3.385 |
Originality | #62 | 2.960 | 3.385 |
Theme | #65 | 3.229 | 3.692 |
Graphics | #65 | 2.892 | 3.308 |
Accessibilty | #71 | 2.287 | 2.615 |
Overall | #72 | 2.623 | 3.000 |
Fun | #85 | 2.085 | 2.385 |
Controls | #94 | 1.951 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Memento, Why limit yourself?
Game Description
Defend yourself from the missiles and keep the cargo ships safe.
How does your game tie into the theme?
Player has to move a couple of reflectors so cannons can hits the missiles.
Source(s)
N/A
Discord Username(s)
dev_medina_30811
Participation Level (GWJ Only)
0
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Comments
Good idea, it looks like we went a similar route!
Sadly, like others said, the controls were a little problematic and it was really difficult to predict the oncoming ships with the addition of the energy to control. I would move to a faster rotation of either the cannons or the mirrors.
Otherwise the skeleton is there for a good game. Well done!
As the others stated, it is quite difficult to play, but the concept is pretty nice. Maybe it would help the player if the turning speed of the turrets as well as the rotatation of the shields were faster...? I like the art though and the music.
Neat idea, nice graphics and sounds. Game unfortunately seems to be a bit too difficult and complicated right off the bat, but I see the potential
Great idea! Yet it's so heavy in terms of attention and prediction - so hard to control angles of both guns and platforms and with limited ammo... I don't think I managed to survive even a minute :D The idea is great though, but I would recommend limiting the amount of manipulations a player has to control at the same time. Like maybe guns have infinite firepower and fir all the time (or lasers?), and you need to adjust only two platforms? It would be already challenging enough
Really like the theme implementation and idea but boy it is a hard game. I can barely survive a couple minutes.
Pretty nice game, I like the concept and it has lots of potential, but I think it is a bit difficult to position the reflectors, aim and shoot while timing that precisely to hit a target while not letting through other missiles accidentally. I love the Idea but I think it needs some little improvements that simplify the game loop.
Shooting and bouncing is very satisfying and I’d love to do more of it. I liked how there was a tutorial, but I was still confused if the white ships were good or bad at first. I wish the ships were slower, its hard to re maneuver the bounce plates in time to hit the targets. I think lowering the cost to respawn your ships would be more helpful. Also the mechanic is cool of having the ship and bounce plate seperate, but not very useful. I wonder what it would feel like to only have the ship and plate combo without having to drive to pick up a plate.
Awesome game, concept and feel, this has a ton of potential!