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CodeCrow24
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Interesting concept, though the movement felt a bit weird and it was hard to make out whether the reflection was catching up or not. I wasn‘t able to judge if the player is hurt by the traps or not, maybe add an indicating visual. I think this has lots of potential and is a good start of an even better game.
Nice game, I like the Idea, I personally like these LiDar kind of games and this reminded me of them. I like the graphics and audio and the idea of having like traffic lights as checkpoints. The only issue that I really noticed was that the hitbox of the spikes seemed to be a bit larger than the sprite, which got kind of frustrating. But overall this is well made and definitely a good game for 9 days.
I like the looks and audio, but sadly controls were pretty difficult at the point where you reached max speed, and slowing down only made it hard to evade all the surrounding asteroids. The goal and controls weren’t really explained in the game and that made it difficult to understand them. But overall its not too bad, even with the missing goal and hard controls it was still fun to go around the map chaotically. It’s a good concept and the implementation of reflection was really creative. I had fun playing and I think fun is the most important factor of a game‘s quality. And for 9 days this is pretty good, I‘d love to see this continued on.
I like the art and general UI, but i think it gets a bit too difficult too fast, but that might be on me haha. I think I’ve seen the font before, which one is that, I really would like to use that in a future project. It’s kind of sad you don‘t have sound but the gameplay isn’t affected by that. Good work!
The art is phenomenal, the background and the characters are really nice and the amount of levels is too. The difficulty ramps up with the levels, but never gets too difficult and are nicely designed. The audio might need some improvements and the movement can feel quite rigid at times and especially wall slides can feel a bit too “hard“. Even with these small annoyances it still is a fun and good looking game, great work!
Great work, Interesting turn on the theme, and fun was of making the levels represent the feeling / stage they are named after. The depression level is a bit difficult as the light did not respawn with the player. Personally I lost the light and had to solve the level in the dark. The sound and graphics are simple but still good. Nice game!
Its an Impressive game, it has good sound and graphics, though I was a bit difficult because of the small size or low zoom of the “arena“. But the game was fun and made me want to find all possible upgrades, as I wasn’t ever sure that I had seen them all. Great game and very impressive for the given time. Good work!
Its a good start for a game, if expanded upon this concept this could become a great game, the differently colored sides of the player and the differences in the two rooms were pretty good concepts. I was intrigued by the perspective as I don't know how I would make a game in it.
Overall it is small, but a good concept to base a game upon. Don't give up on this Idea!
This game was the perfect integration of the theme into a calm atmosphere with such great voice acting and simple but really beautiful art, so much so that I played it a second time just because of how calming it is and how good it sounds. Its extremely polished and makes me never want to quit playing it again.
You've made a great game with this!
Pretty nice game, I like the concept and it has lots of potential, but I think it is a bit difficult to position the reflectors, aim and shoot while timing that precisely to hit a target while not letting through other missiles accidentally. I love the Idea but I think it needs some little improvements that simplify the game loop.
Really intriguing game with some potential, I can't tell if it is just the Minotaur or if there are more bosses, as I got stuck battling him. It is fun to play, but quickly gets frustrating as the Minotaur feels a bit overpowered for the first enemy you encounter. The sound design feels nice and the fits the game well. Its generally fun though maybe a bit too difficult.
I truly love the graphics and music in this game, they are just perfect, The game itself is really fun to play and has great mechanics. The different enemies and score system make it feel fun and replayable. The only downside I experienced was the hit pause being pretty long which kind of felt like lag and really interrupted the game flow. Overall a really polished game with awesome graphics!
I like the game, especially the light rays look good and the music has a neatly fitting vibe which makes this game have a nice atmosphere. Some levels are a bit too difficult (I got stuck on level 5) and I agree that the undo cards are a bit frustrating, as they are limited and you need to restart the after only two mistakes. But it is generally a good looking, sounding and fun game.
Nice game, I liked the tank controls, as they felt smooth especially with the sound. I think the game became too easy to do via spamming and got more tedious to do without spamming. The audio of a shot felt too "small" and shooting wasnt really juicy which stood out more as you spammed. Overall, its a great game, but it might need some balancing.
Great game, even though I thought that the sound design was pretty weird, by which I don’t mean bad necessarily, as the music was pretty nice, but the pickup sound was pretty simple and out of place. The lack of sound for freezing one or dying made it feel that way. Graphics and gameplay are great and feel smooth and integrated well. Overall a good game especially for 9 days.
Generally great Game, it was the first thing I thought of when the theme got announced, and you executed it really well. I liked the multicolour stuff, but found a big bug with it. When you place a prism facing another prism the output of one will trigger the other which can generate infinite shots which can be really game breaking. That put aside, the game war really fun and had some pretty challenging levels.