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test project's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #95 | 1.024 | 1.273 |
Audio | #96 | 0.804 | 1.000 |
Accessibilty | #96 | 1.024 | 1.273 |
Originality | #96 | 1.097 | 1.364 |
Theme | #96 | 0.951 | 1.182 |
Fun | #96 | 0.804 | 1.000 |
Controls | #96 | 1.024 | 1.273 |
Overall | #96 | 0.961 | 1.195 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
test
How does your game tie into the theme?
test idea about mirrors
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
probably 7 now
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Comments
Not sure what I'm supposed to do, I identified the planter, mirror and window. Having an explanation of the controls would be helpful, especially since you can add that to the game page/update your entry description at any time, even after the submission period ends. Given all the thing that can go wrong, like different monitor aspect ratios making menus show up in the wrong place, it's hard to know if any given feature should work and isn't, or if it was submitted unfinished.
I'd be curious to know more about the idea. From what I could tell a multiple-choice menu pops up when near a mirror, but it was just a single filled-in bubble with no description, and I couldn't seem to click on it or toggle it in any way. Maybe I missed something though, as I didn't notice different avatars or dialog.
I noticed the different avatars with the dialog. Wish I knew the significance.