Play game
Mr. Photon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 3.794 | 3.794 |
Audio | #22 | 3.412 | 3.412 |
Fun | #24 | 3.559 | 3.559 |
Controls | #29 | 3.382 | 3.382 |
Overall | #40 | 3.286 | 3.286 |
Accessibilty | #46 | 2.794 | 2.794 |
Graphics | #58 | 3.088 | 3.088 |
Theme | #72 | 2.971 | 2.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.3.stable.official [77dcf97d8]
Wildcards Used
Why limit yourself?
Game Description
a game about particles (and waves)
How does your game tie into the theme?
The player is reflected three times
Source(s)
N/A
Discord Username(s)
tbm57
Participation Level (GWJ Only)
3 (including this one)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good game.
I like the gameplay and the reflection of the theme being used as a prism.
Like the particles and music
Good work ^^
There are spaces around the border. I think this happens if you don't set the resolution properly in the web page. Please look into that for next time.
Loved the sound effects - unfortunately bullet hell games are not my particular skill set, so I wasn't able to progress far in it, but I did appreciate the complexity of having to keep track of three different dodge states.
I noticed that the state change was only cycling in one direction, which means that to progress I just needed to watch for it and scroll the mouse wheel in one direction - there's something odd about having a bi-directional control (mouse wheel) that seems to only ever need to be moved in one direction. I'd experiment with either switching the control of this to a more simple form (tap button X to re-sync) or to have the color cycle to a random state, so that mastering the mouse wheel would make for faster transitions for the player.