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Lapis and Rhubarb: The Orb of Doom's itch.io pageRate this game
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Godot Version
Godot v4.3
Wildcards Used
WHY LIMIT YOURSELF?
Game Description
Blast away to defeat swarms of enemies while harnessing the power of a constantly bouncing orb!
How does your game tie into the theme?
The magic orb has to be reflected between the magic girls to gain power
Source(s)
N/A
Discord Username(s)
advance2112, gopheryourself, fisdunc and lyon8248
Participation Level (GWJ Only)
3
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Comments
It's too much to keep in mind, but it's fun! hahaha I get until the fourth wave, I think. Congrats!
Edit: The art is awesome!
With only one person it's really not easy at all, especially using the keyboard! But a great idea for a 2-player co-op game!
Very cool game i love it! I played it first on keyboard but it can't compare with a controller. It was really fun
Cool game! interesting merge of game genre! it is really fun, well done! although for 1 player it feels a little bit overwhelming. I have to try it with 2 players. The game art is also pretty neat and polished! really well done!
Very interesting and unique gameplay! It was a bit overwhelming for me playing it alone, so much to juggle! :D I bet this game can be a real fun couch co-op 2-player experience. Great work! :D
I never thought I'd see someone combine Pong with Bullet Hell but here we are. Very pretty art, loved the characters! The music is great too, reminds me of a certain Bullet Hell game series, haha.
The in-game tutorial is very understandable as well. While the game felt like it was made to be played on a controller, it could also be played by keyboard and that's also pretty neat. It also felt like the sort of game that can be played in many ways, like you can play it alone or grab a friend to play with you, and I like that about it.
There's a lot to like about this game, to put simply!
Definitely the most unique gameplay, I liked it a lot, though half of the time I just put the two girls at the same spot because it was really hard to aim the bullets while trying to move them both around, I wonder whether something like bullets homing to the enemies would help
This was so good! I love the concept, it's incredibly unique. Took a while for me to get used to controlling both characters at the same time, but ended up kinda getting the hang of it. The controls are super intuative as well, and love that y'all included controller support. The music is also bangin', it gives off Touhou vibes! Had a blast playing this one!
Had a lot of fun with this one. great use of the theme and the chosen wildcard.
Got confused at some points to which character I was controlling with the inputs would often move the wrong character when trying to aim.
It did get overwhelming with where to look, often found myself struggling to focus on both the enemies and the orb but that just added to the challenge and was satisfying when I was able to clear enemies and keep the orb bouncing.
Big props to the composer for the banger of a soundtrack, the music here goes hard! Though amazing work all around!
Thank you for playing, glad you enjoyed the game! Our goal was to create something that was borderline overwhelming but still relatively forgiving, so that’s great to know.
I’m glad you like my music, thank you so much for your kind words :D
Nice game - and music. Good job :)
Thank you for playing! Glad you like the music too :)
This is just the kinda of wacky thing I love to make, except this is actually pretty fun. Turns out I didn't blink the whole time so I'm thankful it was short, I went into the boss with a tiny baby sliver of health. I am really excited for triggers to work again in web at some point so heal could be mapped to it (or maybe thumbstick click). Great job!
Thank you for playing!
Great work, really well done . Enjoyed the unique controls (thank you for a detailed and great tutorial), also the music was good!
Thank you for playing!
This was really fun and incredibly polished. I especially like the music and sound effects. It took me a while to get the hang of controlling the two sisters, but once I got it, the I had a lot of fun blasting the Doomer and his minions. The reflection mechanic is also quite clever. Well done!
If there was one thing I'd change, it would to maybe remap the heal button on the gamepad to one of the triggers instead of the A button. That way, the right thumb wouldn't ever need to leave the thumbstick during play.
Thank you for playing and glad you enjoyed the game!
We wanted to map actions to the triggers at first but there’s an existing bug in the Godot engine that breaks trigger inputs on web builds :(
Maybe we could think of other ways to implement the heal after the jam :)
This really blew me away. The quality is great, anime girls are awesome. and the chibi sprites almost look 3D (unless they are). Good job guys.
Thank you for playing! The sprites were painstakingly drawn from many angles by our artist :)
that was AWESOME!! i absolutely loved everything ab this entry. a unique concept well executed, lots of neat mechanics going on at once. did not encounter any bugs, i played on controller and the movement felt smooth and responsive. the boss fight was challenging and had a cool design. i adored the art and music as well, it really helped to bring everything together. i took a beating but managed to beat it on my first try. great job guys, best entry so far.
I’m glad you enjoyed our entry!
P.S. if you want your game to appear under your comments and also your name to be shown as one of the devs on your game page, you have to check “Display as contributor?” in the admins page of your game. Right now your name doesn’t show in the devs list.
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