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A jam submission

Logic'n LuckView game page

Submitted by Lumenim — 15 hours, 17 minutes before the deadline
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Logic'n Luck's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#593.3783.700
Theme#1401.9172.100
Accessibilty#1461.8262.000
Audio#1491.0041.100
Overall#1521.6951.857
Fun#1531.1871.300
Controls#1531.3691.500
Graphics#1561.1871.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Dice, Trade

Game Description
This game, Logic'n Luck, demonstrates to individuals how problem solving and creativity can interact in a well thought out and enjoyable game. In order to play this game, start by running the game and allowing it to reach stasis. In order to receive points, click the L button on your computer at different points to launch the 2 red dices into the air. When they come down, they will hit the colored blocks in the gameplay area, which will grow or shrink randomly when hit. Every hit counts as a point, which will be recorded on the score counter in the game window. In order to activate a metamorphosis of the game mode, click the M button which will be followed by the rearranging of the colored game blocks. However, doing this will lead to the division of your points score by 10. Finally, in order to trade one block on the board for another, click the t button on your computer, which will remove the platform holding up the blue block, allowing it to fall onto the game area, and remove another of the blocks already in the game.

How does your game tie into the theme?
My game ties into the theme by adding an element of metamorphosis on the players part, activated by clicking m and completely changing the layout of the game.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

Definitely a cool rigidbody/physics demo, but I don't really understand the rules or the goal. An interesting start but it would be helpful if you gave more of an idea of how to score points/what the different colors mean

Submitted

I think I understood the idea you're going for, but maybe not fully.  A couple times my red dice just hopped right outside the game area and I had to restart; could use taller walls or even something enclosed?  I definitely didn't understand what to do with the blue block.  Would have liked to be able to have more choice in moving the blocks/dice around.  This could be the start of an interesting and original puzzle/dice game!