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A jam submission

SUPER MEGA EXTREME CYBER HYDRA FLYER 2025 XView game page

SMECHF2025 is a bombastic side-scrolling shoot 'em up
Submitted by harrisonof — 7 minutes, 44 seconds before the deadline
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SUPER MEGA EXTREME CYBER HYDRA FLYER 2025 X's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.1084.500
Originality#283.7434.100
Overall#293.4823.814
Graphics#343.9254.300
Fun#423.3783.700
Accessibilty#532.9213.200
Controls#653.1043.400
Theme#723.1953.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3.stable

Wildcards Used
N/A

Game Description
SMECHF2025 is a bombastic side-scrolling shoot 'em up

How does your game tie into the theme?
We took the Metamorphosis theme and tied it into our game by making the player a hydra who can grow new heads with new abilities. These heads can then be morphed into more powerful "cyber" powerups found during the game.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
2

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Comments

Submitted

Metal as hell!  Get my hydra with 50 heads, all cyberized and devastating, chaos. I love it.  Sometimes I need a game where I don't need to think and I just get progressively more stronger, give me plenty of targets to blow up and things to collect and i'm all in.

(+1)

This was really fun! The ability to mix and match your weapons and upgrade them was a great choice. I think some of the weapons could be a bit more evenly balanced, but the power trip you get replaying on a 50 headed super mega extreme cyber hydra flyer 2025 was really nice! Good job!

Submitted(+1)

I could feel the "SUPER MEGA EXTREME" the whole time playing it.

It was quite fun to test !

Submitted (1 edit) (+1)

I had no idea what was happening most of the time but still had a ton of fun

10/10

Only thing I'd say is the hitbox for pickups is a little weird (have to fly directly into the center), and there was no clear ending

Submitted

the fact that this runs in the browser with 0 lag is also insane

Developer(+1)

Thanks for playing, glad you liked it! The HitBox size/pickup was talked about but unfortunately it got left on the development floor in the rush to wrap up what we had. Pass 2: hitbox update.

Submitted(+1)

The dragon animations look sick! And I love the concept of having different dragon heads with each having its own unique ability!

Sadly, I think when I died the game froze (web version) and nothing happened after that. Is that intentional? And some enemies are way too fast, I couldn't really kill nor dodge some of them.

With some polishing this game can become something incredible! Keep up the good work! :D

Developer(+1)

Howdy Lucas! Thanks for playing, that freeze is unintentional. There is a death screen that should have appeared that would then lead you back to the main menu. Thanks for letting us know about it as well as the feedback.