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IsItLucas?

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A member registered Apr 29, 2022 · View creator page →

Creator of

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I absolutely love this game! The visuals are insane, it's addicting and extremely polished!

It took me a while to understand the cutting mechanic since it's not used at all in the first fight, but after understanding it it was extremely fun! Maybe a little bit too easy, since I didn't lose a single fight.

But sadly, the game softlocked in the last fight and I couldn't finish it :/

Thank you!

And yeah, I could definitively share the source code of the game ;) - Tbh, I didn't expect someone to be interested in it XD

I love this game! It is extremely polished, has amazing visuals, runs surprisingly smoothly in the browser and has some nice sound effects! However, there's still some room for improvements.

Firstly, I believe you went with something like DOOM, right? But not being able to move the camera up or down is kinda annoying in my opinion. Also, I wish the aim (the transparent dot in the center of the screen) was more visible, I find it kinda difficult to aim, and the bullet spread doesn't help with that.

Anyways, you managed to come up with something really good for this jam and I think this game has high chances of winning!

I absolutely love this game, it gives me "That's not my Neighbour" vibes! It was extremely fun to speedrun it XDIt's also funny how the game gets easier as you play. Lastly, the story was really intriguing!

Anyways, you made an exceptional job!

I really like the fast paced movement this game has! Ngl, it was really fun to speedrun through the maze while killing enemies!

However, I wish there was an "enemies left" counter to show the player how many enemies are left, because there's no way to know if you killed them all until you either win or lose.

This suggestion may be a little too difficult, but a minimap would be really cool. The maze is not that big, but it could show the position of the remaining enemies!

Anyways, keep up the great work!

Thank you so much for your feedback, I really appreciate it!

Firstly, the colors are supposed to change to prevent players from memorizing the manual. The instructions only change in that puzzle tho, but due to many complaints about that, it will be removed asap.

Now, let's talk about the font. In my opinion it is perfectly fine (but I have to agree that some characters next to each other are kinda complicated to understand, like O's and D's). Did you try decreasing the post processing effects? That would make the text a lot more readable. If so and you still couldn't read the text, I could try improving the font.

And about the difficulty... It's a very subjective topic - some people may find the game to be easy, but some people may find the game to be hard. I think I could add a simple difficulty select screen, that would definitively fix that problem! Also, you don't really need to memorize your previews attempts in the password module (that's good because I also have bad memory XD). Sure, you might get into complicated situations if you don't, but it's definitively possible. I'm sorry for all the frustration you had with it tho.

Actually. I REALLY like the idea of decrasing the time left after every error. I'm definitively going to try to add that to the game later.

Again, thank you for the feedback and for playing my game :D

Thank you! Yeah, this game was indeed inspired by KTaNE. For my surprise you were the first one to ever mention it XD

And about the short time... I want the player lose a few times before beating a level, something like Roblox Doors - A game that you get better as you play. In the beginning you'll have to read all the text to understand a certain gimmick, but after a few tries you're already getting through in a few seconds.

Again, thank you :D

I love this game! I spent some good 10 minutes defeating all AIs and getting pretty mad at them because sometimes they decided to target ME out of all characters to target XD

Anyways, I'm impressed with the AI you made in such a short time period!

Great job!

I absolutely love your idea! Being able to go back to your shadow's position is such a clever gimmick!

It's a shame I couldn't beat the second level even after 5 minutes trying. Sometimes the shadow just doesn't appear at all, sometimes it behaves very inconsistently and sometimes it feels I played perfectly but I still can't reach the other side...

I like how this entry is very unique - I don't even know when I've last seen a game inspired by mini golf!

However, I see a lot of room for improvements here. Firstly, the grass mechanic could've been a little more polished. You can completely ignore it and play normally, and it even makes the game easier because you can use the tall grass to instantly stop the ball. I know the player is supposed to beat the levels with as little moves as possible, but the players will ALWAYS take the easiest route - in this case, abuse the grass to make the levels easier. Also, l wish there was a shortcut to switch modes since moving the mouse around at all times is kinda annoying imo. Lastly, clearing the grass should be easier and more satisfying, as the ball can collide even with the smallest piece of grass sometimes.

Adding to my previous gameplay point, there's little motivation to play the game the way it was intended to. But adding a really simple score system would fix a big part of that problem.

Anyways, this is a step in the right direction, great job!

I like this entry! I really enjoyed talking to the NPCs! And as a big Undertale fan I immediatelly see the inspiration XD - This is definitively a step in the right direction! However, there's always room for improvement ;)

Firstly, I don't know if it's intentional or not, but you can't really move in diagonals. You can also keep moving if hold A and D at the same time, when in theory, that should stop you from moving.

Lastly, the dodging letters minigame eventually gets kinda repetitive after a while. I'd recommend working on some more variation, for example, some letters could move verically, etc.

Anyways, amazing job!

This is definitively a step in the right direction! However, there's a lot of room for improvements.

Firstly, it's kinda difficult to tell what objects are interactable. I'd love to see a colored outline appear when you hover your mouse over something that is interactable.

Also, you want the game to be experienced by the player, so I'd love to see more details in the atmosphere, like sound effects, particles, etc.

And lastly, I was very confused when I completed the game, it wasn't clear enough to me. I thought the game would load the next scene or something like that.

Anyways, keep up the great work man <3

Thank you!

I'm sad and happy for watching today's Vikfro's stream - Sad because I knew it was a horror game and happy because I knew it was a horror game XD

The atmosphere is really well made, good job! I was really scared of turning on the computer because of those stupid voices around my head XD

That's why I really wanted to see more entities in this game. Once you understand the threat you stop being scared of it. The game could also have more minigames, because it feels very repetitive the way it currently is.

Anyways, keep up the amazing job!

Thank you!

The "Exceeds Threshold" means the number is higher than the correct number in that position but in fancy words XD. And no, you're not stupid, you're not the first one to get confused by that lol.

I'm using Chrome. I'm giving the game another try.

It's a shame that I couldn't really play the game for more than 5 minutes. It would eventually freeze :/

This is a really cool game. I like it!

I also like how the game forces you to collect coins if you want to keep going, just like the rings from Sonic.

However, I think the rising lava in the 2D style is too fast, at least for me (it's probably just my skill issue). Lastly, it's very difficult to tell where you're going to land after a jump in the 3D style.

Anyways, keep up the great work!

I'm sorry to hear that.

I did think about adding some sort of colorblind filter to the game but I thought it wouldn't be necessary. Your comment proves me wrong :/

Thank you!

About the numbers puzzle, it is very based on luck, but it's 100% possible to get it right consistently. It just takes some time to make a good strat.

It's a shame this game only has a few levels :/

The art is really clean and smooth, I love it! It also runs in an extremely high frame rate, even in the web build, probably the smoothest game I've played in this jam when it comes to FPS.

I also like how you can erase the floor while moving - it is so satisfactory - so is beating the level without colliding, even tho the bounce is so cool!

The only thing I have to complain is about how short this game is... It ended once I got the hand of it :(

Really cool puzzle game! It's a shame that the web version runs at a very low frame rate.

But besides that, I love how the a single level gets harder as you walk! It's funny how I took a really long time to understand what was the mirror the game was talking about XD - I kept pushing the block in front of the laser...

I'm definitively going to download the windows version of the game to beat it!

Great job!

Thank you!

The game is inspired by Keep Talking and Nobody Explodes. That's why there's so much text to read XD

Do you have Discord? I think there is a more appropriate place to talk ;)

Thank you!

Yeah, I'm aware that some people may find the text hard to read with all that post processing. You can turn it off in the settings menu ;)

Thank you <3

About the itch page, it's a custom css code for styling. If you're interested I can tell you more about it. It's not that complicated l once you understand how it works XD

About the readability, you can decrease the post processing effects in the settings menu.

Lastly, it would be really cool if I could make something more like markdown input in the manual  with actual tables, lists, etc. That's actually a really good suggestion! I'll see what I can do about it after the jam ends!

Again, thank you so much!

Thank you!

I have to agree that I took some high risks for this jam. But I'm glad you managed to understand the game in the end :D

About the colors, they are random. If they were'nt, the player could just memorize the manual, and I tried my best to prevent that from happening with every puzzle.

Again, thank you for your feedback ;)

No worries XD

Their secret is safe with me...

I like your take on the theme and I also like the simple art style! The sound design is very satisfactory in my opinion!

Sadly, I couldn't see all the images. It's kinda frustrating how the game restarts from scratch every time you lose. Also, how can you spend the money you get? Am I missing something? Lastly, it took me a while to realize you can delete multiple pixels at once XD

Anyways, keep up the great work!

I love your take on the theme - You executed it so well that it makes me think the idea came from personal experience XD

Jokes aside, this is a really fun game! I like how you can fully interact with every app, and that's impressive!

Thank you :D

This game has a lot of potential, and I like the simple art style!

However, defeating enemies isn't that rewarding because nothing really happens after doing so. I'd really like to see some sort of score system - that simple addition would make the game way more fun to play because it would motivate players to keep playing your game! If you want to go further, you can even add more sound effects and visual feedback!

This is definitively a step into the right direction. Keep up the great work!

Thank you! I'm glad to hear that you liked the game so much that you were trying to beat your own highscore!

It won't load :(

Thanks! Don't worry, I'll make the text more readable as soon as the voting ends. I already have some ideas in mind to do that.

The art is phenomenal, the atmosphere is great and the music is fantastic! A very calm, relaxing  and short game!

The controls are a little bit uncomfortable in my opinion. Whenever I see a game using Z and X as its controls I think of Undertale: Arrow keys to move and up arrow key to move. However, this game uses space bar for jumping, and that feels a little weird. You could add support to WASD and the up arrow key as a simple way to fix that! But keep in mind this is just my opinion - You may like control schemes that I don't and that's completely fine!

Thank you! I'm glad that you liked my music XD - I'm very good at remixing other songs but I suck at creating my own.

About the lag - After some researching I discovered that instantiating scenes and adding them as child of other nodes causes a lot of lag in the web version for some reason. And guess what? The game is constantly instantiating stuff.

But don't worry, I'll try my best to fix the lag as soon as the voting ends.

I saw another comment talking about a difficulty setting, and I immediately went back to the game to try the hardest difficulty. Guess what, I couldn't beat it XD

I don't know what it changed but I believe it changed the maze? If not, then I just got lucky in the first attempt XD

Fun fact: Even without reading a thing I managed to understand that if your "metamorphosis bar" goes too low enemies can catch you (after some failed attempts of course)

Thanks for playing the game! I'm glad you liked it :D