Sure! I'd love to help! But I don't think itch.io is the best place to do this. Do you have any other alternatives available?
IsItLucas?
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Hello! Thanks for actively reporting bugs, it helps a lot! As a way to say thanks, I created the "Bug Killer" leaderboard tag. Everyone who reports a bug will eventually get that tag. And you were the first one!
Anyways, I just dropped another bug fix (v1.13) that comes with multiple optimizations. Please let me know if the game is still lagging even after the update.
As a Just Shapes & Beats player, I really liked the game! It is really fun and challenging! And it can definitively be expanded with new enemy types, new songs, etc.
It would be really cool if the player had to destroy the enemy that follows them, by automatically shooting on beat, for example. Because it has the "problem" as Geometry Dash custom bosses: You dodge attacks until the enemy randomly self destructs or gives up. But that's definitively not a problem, just a suggestion that I'd love to see!
The visuals are really nice as well! I'd also love to see some post processing on this game, like bloom. I think it would really make the game stand out!
And I really like how you made the hitboxes. I've seen a comment that complains about the hitboxes, but I disagree with that. I could understand how they work by myself after 5 minutes playing.
Overall, I really like this game, great job! Let me know if you ever update this game!
Thanks for you comment and feedback! I actually agree with you!
We decided to not loop the music to force the player to go fast, because we intended to make a fast paced platformer. Also we thought that the game would become a puzzle game rather than a "rage" / fast paced platformer game.
If we ever update this game again, I'll make sure to add an easy mode that will loop the song forever.
Again, thanks for your feedback! I really appreciate it!
The art of this game is amazing! The characters and the environment gives me Street Fighter vibes for some reason lmao.
The music is also pretty good! I wonder if the music or visuals were inspired by Friday Night Funkin'.
But as a OSU Mania / FNF player, the way the notes were positioned made the game way harder than what it would be if the notes were positioned horizontally instead of vertically.
And sadly, the theme DIVERGENCE wasn't incorprorated in this game, I'd love to see what you guys would come up with! But honestly, those are the only flaws I see on this game.
Good job, developers!
This game is cool, but it has its problems...
For me, both the game over screen and the main menu were overscaled. They didn't fit the screen because they were too big. But that wasnot a game breaking problem.
The player also starts off camera. I even thought the game wasn't finished / working properly. To make the player appear, you have to constantly dash upwards.
Lastly, this is not a problem, but rather my personal opinion: For me it makes more sense if you dash towards the direction you're moving to instead of going towards the mouse cursor.
I see potential in you, good job!
This game caught me off guard. I wasn't expecting anything special, but suddenly it becomes a bullet hell game, and I love bullet hell! Extra points for that!
But sadly, the hiboxes are kinda unforgiving.
Visual and sound effects (or game juice in general) would really make this game pop! I missed that in my gameplay.
The art is so simple, but it works so nicely in my opinion!
Overall, great game, but some polishing and balancing would make it even better! Let me know if you ever update the game! Good job!
The game is cool and really unique! But sadly, it lacks feedback.
I took a long time to see the score counter in the top of the screen. I thought I was doing something wrong because there was no visual clue that the shards were actually being catch.
I see a lot of potential in this game, so keep it up!
The visuals are great, and the music is really cool! I'd like to see more effects tho, like glow on the A/D buttons when you press them, some particles and stuff like that!
But something that really confused me was the fact that the hardest song only had 4 notes. Is it supposed to be like that or that's a problem with the web build?
I won't rate the game based on that experience, because I'm assuming the web build is broken. It would be really unfair if I did that.
I'll comment again after playing the windows version of the game.
I really like this game! The beats definitively DON'T suck!
The game forces the player to decide on what they should focus on, and that's really good in this case! I love how the enemies spawn according to the music! Stronger enemies appear in intense parts, for example.
The visual and sound effects could be more noticeable in my opinion.
Overall a great game!
I want to see more of this game! It has so much potential! I'd love to see new visuals, new songs, new mechanics, and more!
The piano makes the story this game tells so much more emotional, and I like it! My only complaint is that the visuals are very simple, but it doesn't make the game any worse!
Please let me know if you ever update this game, I'll definitively check it out again!
Amazing game, good job!
This game is really creative! I've never played any other game with this mechanic!
But when you hit the spikes you character disappears permanently, so I wasn't able to experience the full game :/
And for some reason the game was extremely quiet for me (I was playing the web version btw), but that was not a problem, I just had to turn my volume up.
The visuals of this game are amazing, the music is very good, and polishing is great!
The fake notes definitely add a lot to this game! This forces the player to pay more attention than they normally would.
Overall, really good game!
My final score was 136945. I'd love to see a leaderboard in the future!
(Accidentally commented twice, my bad lol)