Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dr. Cricklash or: How I learned to stop worrying and splice DNAView game page

What happens when Mad Scientists play God?!
Submitted by NeonBlades (@Gorp900) — 1 hour, 9 minutes before the deadline
Rated by 6 people so far
Add to collection

Play game

Dr. Cricklash or: How I learned to stop worrying and splice DNA's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Godot Version
4.4

Wildcards Used
Exchange

Game Description
Mad Scientists mix Animal DNA to create monsters and pit them in battle.

How does your game tie into the theme?
By taking features of one animal, such as wings, or claws, and giving them to another animal, you are fundamentally changing that creature, it is becoming a new form.

Source(s)
N/A

Discord Username(s)
gorp_

Participation Level (GWJ Only)
This is the first

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very cool seeing a turn based strategy game here! The creature mixing aspect was fun, I had a little too much fun juicing up my OSTRIMAN with 30 movement and a ton of damage/health. Great work!!!

Submitted

I think the concept of building your own genetically engineered creatures and fighting them is a great concept! I hope you continue with it and keep adding features and polish.  Nice Job, especially for your first GWJ submission!

Submitted

I loved this, seeing the different monsters made and battling it out was a real treat!  Gameplay-wise I felt that movement was so strong, I'm not really sure the traits had much of an impact, though maybe I just didn't get far enough.  I really hope you go farther with this post jam, clearing out some bugs and improving the usability (ex being able to cancel out earlier, but you still had it at all so it's not critical).  I really appreciated the space bar, but unfortunately it wasn't enough, when I took out a creature, its stats window remained which blocked another one of my character's action menu.  I used space to advance but then on my turn I couldn't do anything.  Again, not me complaining, just hoping you work on it some more!

Developer

Thanks for playing, I'm glad that you enjoyed it (even with the bugs!) :)

I also agree that movement was super strong, I actually took out the chance for enemy creatures to have improved movement since i found they could sometimes fly across the map and one-shot your team XD

There's so many little aspects of the game which i'm not happy how they ended up, just making it clunky or ugly overall that i'm really considering re-doing the project without jam limitations.

Submitted

Has science gone too far?!  I really enjoyed merging my animals, ended up creating some strange combinations.  It's pretty amazing how many attributes/details you implemented in such a short time.  The complexity was a little overwhelming, so I decided just to jump into the game and mess around.  It was quite a bit of reading to get started, but I liked the game overall!

Developer

Thanks for the kind words :) 

As the game kinda grew in size I really needed to actually implement a better interface in the combat round to describe things better but I was running short on time and had other bugs to fix, so the best I could do was just throw in a big written chunk to the main menu.  Definitely not the best solution XD