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Ski or Fight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #63 | 3.569 | 3.727 |
Originality | #64 | 3.307 | 3.455 |
Audio | #83 | 2.959 | 3.091 |
Fun | #85 | 2.872 | 3.000 |
Accessibilty | #86 | 2.611 | 2.727 |
Overall | #102 | 2.810 | 2.935 |
Controls | #125 | 2.350 | 2.455 |
Theme | #136 | 2.002 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Natural 20
Game Description
Ski or fight your way to win 3 day ski race
How does your game tie into the theme?
Gamemode changes between ski and fight mode(metamorphosis) + you have a die to get your speed
Source(s)
N/A
Discord Username(s)
@menderj, @jaauc
Participation Level (GWJ Only)
3
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Comments
I really liked the game.
First of all I liked that there was a way to change the player. Then I liked the Pokémon like fight-screen and battle the other skier to go past them. And the rest was an easy enough concept to grasp fast and really progress in the game.
A couple of seconds immunity or something would be nice to not get in to a fight, when the lanes are all pretty packed.
But all in all, good job!
There was more behind changing the player character but time limit made it only cosmetic change. We planned that every character could have had its own strenght and weaknesses. Luckiness for how good results from the dice, speed for skiing speed, strength for fighting and maybe health also for the fight.
Interesting game! I love the turn based combat look when they fight lol
Good job
Thank you. The fight scene was inspired by pokemon.
Love the art -- the music is nice but I don't think this jam allows for AI-generated works.
I think after you complete a battle, should gain immunity for a short time period
Character seems to stop moving unless you continuously roll dice, unless I was doing something wrong
We are sorry we didnt notice to read that it doesnt allow AI. I think then the upload question about using AI is separate thing than this JAMs rules. One of the reasons we tought it was ok.
How do you view if you use AI as a model and not use straight what it produces? Because some of our art has been done that way that the AI produced image and then that was used as an inspiration.
There is very short immunity time. It should have been longer. Character always moves some slow default speed if you dont roll dice. Idea was that the dice gives you short period of boost and then the character gets tired and goes back to the default speed and then you can boost again.
Great game! I really wanted to play it more but as I only had a touchpad instead of a mouse, it didn't work very well for me. I wish that I could have used key strokes instead. Overall, enjoyed the concept and felt it was very original! Cool art as well!
Ya we didnt think about that there might be people only using touchpad. I tested to play that way too after your comment. I think it really depends of what kind of touchpad you have in your laptop. The one i have has physical keys on top. So it was manageable to play that way. But I think if it has only click on the touchpad itself that might make it hard.
Ski OR fight? Why not both?
I found the first metamorphosis a hilariously great moment; here i was playing a chill sports racing game, now I'm in a pokemon looking battle! You nailed the visual aesthetic and the sound design fits right in. Alternate clicking felt a bit awkward to me and might be better bound to keys, but overall a really fun and charming game.
I can imagine the surprise. Too bad as a developper we cannot enjoy that first surprise ourself.