Had difficulties in couple of levels. i didnt realise long time that you can press down to go faster down. Otherwise an ok game.
HEDGEBIRDGAMES
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The atmosphere in the dungeon is really chilling. a few times I died of curiosity. 3d dungeon looks fantastic. and the glint of the flashlight shines in the eyes. maybe you could increase the tension by not having the flashlight on all the time. and I didn't know, but could the black unknown beast be chased away with a lamp? contols was of high quality.
i've always wanted to make a game with ps2 graphics and this seemed like it. at first I thought I wouldn't take any hits from shooting robots. but after standing there I died after some time. maybe some visual would have highlighted the hit. overall the playable character is very strong in carrying all the scientists at once :)
Those items were just decorations and hindrance for rescuing people. At the moment they dont do anyhting. Our two brother team got idea after reading comments and so on that maybe the person could have worn them. We had idea for the people that a rope could have landed to pick them up but time was against to realise that idea.
The diagonal run was just somehting i knew and was thinking to fix it but in the end because of hurry it stayed in. Ya the warming up should be indicated better and have bigger area where it warms you. Now you need to be very close to the fire.
There is behind calculations that even if you cannot fire the camp it slows down the cooling. :) but there is not really use for that. Also cold gets you faster if its snowing and moving is better than staying standstill.
It was fun to watch your play.
The difficulty decissions were made just in the last minutes. No time to test run. But most propably even with the test runs ourselves we would have not noticed its too difficult.
There were ideas for wolves that you could hit them but time run out to do that.
We had some sprites made like lamp post but again time was against us to put them to the level.
From the stream you were wondering what the people are saying. They are saying "Kiitos" or "Kiitti" in finnish language and they mean about like "thank you".
I liked how the game looked except the fact that everyhting was so dark. Why no lights in rooms. I was first thinking ok not so bad cleaning game but then i went to the second floor and i was like nope. Not for me. Maybe the game should start for smaller amounts of ice and then when you progress you could get more efficient melting options and add those ices then to be in full rooms. Now it just makes the player to drop out right away.
For beginner game it was a nice small game. At first i didnt know what to do untill i understood i need to follow the instuctions. I wanted to have more challenge. Maybe like others said that it need recipe list and then you would have some time to make that recipe. Might be one way to make this game better.
Nice small game.
First I didnt undestand that the santa walks differently when you walk or stay still. After I understood that i understood how the game follows the theme freeze. Needs some polish to be better game. Maybe menus and a little story for santa coming and kids trying to get past santa for presents. Then different levels that you when you get enough presents.
Nice job.
Looked really polished game.
Somehting to think about. First i didn't understand that there were more enemies because they were so dark compared the others. Second the FREEZE ability felt overpowered because you could use it all the time or thats how it felt. I feel like that kind of power should need to recharge or then there should be somehting to collect to get that power.
However I had fun playing the game.
I liked the graphics, but the gameplay was not there.
There is potential but the gameplay needs somekind of revission. Maybe when everyhting is frozen you could add kinetic energy to them and when time comes back they would fly towards the enemy.
Also i had bug that the boss got stuck and didnt move anymore only rotate.