Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Homunculus ArenaView game page

An extremely unfinished fighting game for GodotWild Jam 77
Submitted by TheLastRobot
Rated by 7 people so far
Add to collection

Play game

Homunculus Arena's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Godot Version
4.3

Wildcards Used
Natural20, Exchange

Game Description
Fighting game featuring transforming magical homunculi.

How does your game tie into the theme?
The homunculi transform! The combat incentivizes changing forms often.

Source(s)
N/A

Discord Username(s)
TheLastRobot

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really enjoyed the prototype! Even in an early stage the game has really good game feel. The animations were really clean,  the screen shake added a lot of weight to the attacks. Really cool concept!

Submitted

This is a good prototype design, the animation is smooth too! Overall if this being expands, I think it will be a good game!

Submitted

This is a great entry with an interesting transformation mechanic and lovely visuals. I think that with more time this project could go a long way and become something even more impressive.

Submitted (1 edit)

Very cool animations, I just wish there was more to it. (I couldn't kill the dummy enemy in the beginning, after the health dropped to 0 nothing happened.)

Submitted

Very cool idea with a very interesting implementation. Too bad it's rather unfinished. I would love to play a more polished version of this!

Submitted

Very cool idea with a very interesting implementation. Too bad it's rather unfinished. I would love to play a more polished version of this!

Submitted(+1)

I absolutely adore the visual style of this. There's so much character to each hit, it's really super impressive. The flow between combos is super smooth, and once I realized I could string multiple attacks together like the tail whip, it blew me away even further. The dice transformation is a really cool idea, I can imagine how racking up damage until you got the form you wanted and then fluidly switching into it could result in some dope gameplay moments.