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Homunculus Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #45 | 3.743 | 4.100 |
Originality | #50 | 3.469 | 3.800 |
Overall | #60 | 3.221 | 3.529 |
Accessibilty | #61 | 2.830 | 3.100 |
Controls | #65 | 3.104 | 3.400 |
Theme | #67 | 3.286 | 3.600 |
Fun | #68 | 3.012 | 3.300 |
Audio | #71 | 3.104 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Natural20, Exchange
Game Description
Fighting game featuring transforming magical homunculi.
How does your game tie into the theme?
The homunculi transform! The combat incentivizes changing forms often.
Source(s)
N/A
Discord Username(s)
TheLastRobot
Participation Level (GWJ Only)
1
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Comments
Nice artwork and the animations felt like they had impact.
Really enjoyed the prototype! Even in an early stage the game has really good game feel. The animations were really clean, the screen shake added a lot of weight to the attacks. Really cool concept!
This is a good prototype design, the animation is smooth too! Overall if this being expands, I think it will be a good game!
This is a great entry with an interesting transformation mechanic and lovely visuals. I think that with more time this project could go a long way and become something even more impressive.
Very cool animations, I just wish there was more to it. (I couldn't kill the dummy enemy in the beginning, after the health dropped to 0 nothing happened.)
Very cool idea with a very interesting implementation. Too bad it's rather unfinished. I would love to play a more polished version of this!
Very cool idea with a very interesting implementation. Too bad it's rather unfinished. I would love to play a more polished version of this!
I absolutely adore the visual style of this. There's so much character to each hit, it's really super impressive. The flow between combos is super smooth, and once I realized I could string multiple attacks together like the tail whip, it blew me away even further. The dice transformation is a really cool idea, I can imagine how racking up damage until you got the form you wanted and then fluidly switching into it could result in some dope gameplay moments.