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High Alchemist VR's itch.io pageRate this game
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Godot version used
4.3
Required OpenXR features
Just controllers
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Comments
Nice game. At first, I was troubled to get stuff to the pot. But tried a while I figured out.
Thanks!
Nice concept. I also had a little trouble getting things to go in the pot. The pure force grab mechanic is nice for avoiding needing any movement, though I'd personally prefer more physical grabbing and stirring and stuff in a VR potion game.
Aside: I almost missed this one since your Windows download was marked in itch as windows-compatible, you should change that on your game page.
Thanks! I already have some tweaks on the gesture detection, but can't post them until after the voting.
And thanks for catching the thing about the Windows build - I thought I checked the box, but I guess not! Fixed now :-)
Hi there Snopek cool entry, well-polished! here is my playthrough of your game: https://www.twitch.tv/videos/2384636708?t=00h29m15s
Really liked the Minory Report-like control scheme! Though I struggled a bit with aiming sometimes.
Thanks!
I just watched the VOD - it was really fun to see you play it. :-) The telekinesis interaction definitely needs some tuning. It's one of those things where it works perfectly when I do it, but I really should have done some more playtesting before release, because folks are definitely struggling with it a little. I'll fix it up a bit after the voting is done.
As someone who has also made a potions game, I really liked the colour change of the water. The vibrations also gave a very good sense of whether you were on an ingredient or not. I thought the text was a little too small, but still readable. The textures, animations and sounds were really well chosen.
Thanks! :-)
The. writing in the letters and books were great! As is the use of sound effects and polished animations. Really got the sense of a bubbling cauldron here.
One little thing I had trouble with is that when I go to pull things down into the cauldron, sometimes the item will fly back to the shelf instead. Otherwise it was an enjoyable and complete game.
Thanks!
Yes, as the game has gotten more playtesting, it's clear the down gesture needs to be tuned. I'm planning to update that after the voting period is done :-)