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A jam submission

Sky Painter (XR for Quest)View game page

Relax and paint your real space w/ fluffy playful clouds. Passthrough/Handtracking required
Submitted by andyman404 (@andyman404) — 7 minutes, 31 seconds before the deadline
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Sky Painter (XR for Quest)'s itch.io page

Results

CriteriaRankScore*Raw Score
User experience - How well was the user interaction implemented.#73.4404.125
Fun factor - How much fun was the entry to play.#123.2323.875
Overall#133.0933.708
Originality - How original was the entry.#143.4404.125
Audio - Did the entry make good use of audio?#153.0233.625
Haptics - Did the entry make good use of haptics?#161.8772.250
Theme incorporation - How well did the entry fit the theme.#163.5454.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A very nice AR experience.
  • This was oddly satisfying to play. Could have used a bit more dressup, but solid entry.

Godot version used
4.3beta2

Required OpenXR features
Pass through and hand tracking. This game is made for the Quest 3 / Pro. Note: It sometimes takes about 10 seconds to load in the beginning before the game is ready - it's not frozen.

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Comments

Submitted

Runs on Quest 2, handtracking and all! I'd like to think the bubbles smell like faint strawberry bubble gum, the forbidden car wash soap type.

Submitted

How wonderful! I encountered some performance issues, despite that I was able to enjoy the experience :)

Submitted (2 edits)

Love it. This game is just great with hand tracking and pass though and fits the theme perfectly. Everything is so clean.

Submitted

This is really cool! My favorite was just pushing the clouds around with my hands, although, the attract and repel were very cool too. And the clouds themselves look very nice. Great work!

Submitted

Hi, this looks cool! Any chance of uploading a PCVR version? 

Submitted

It is cool! Unfortunately, I don't know if the developer can do a PCVR one, since it depends on passthrough and hand tracking.

Submitted

Oh right! That makes sense, I hadn't considered that.