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Sky Painter (XR for Quest)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User experience - How well was the user interaction implemented. | #7 | 3.440 | 4.125 |
Fun factor - How much fun was the entry to play. | #12 | 3.232 | 3.875 |
Overall | #13 | 3.093 | 3.708 |
Originality - How original was the entry. | #14 | 3.440 | 4.125 |
Audio - Did the entry make good use of audio? | #15 | 3.023 | 3.625 |
Haptics - Did the entry make good use of haptics? | #16 | 1.877 | 2.250 |
Theme incorporation - How well did the entry fit the theme. | #16 | 3.545 | 4.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was oddly satisfying to play. Could have used a bit more dressup, but solid entry.
- A very nice AR experience.
Godot version used
4.3beta2
Required OpenXR features
Pass through and hand tracking. This game is made for the Quest 3 / Pro. Note: It sometimes takes about 10 seconds to load in the beginning before the game is ready - it's not frozen.
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Comments
Runs on Quest 2, handtracking and all! I'd like to think the bubbles smell like faint strawberry bubble gum, the forbidden car wash soap type.
How wonderful! I encountered some performance issues, despite that I was able to enjoy the experience :)
Love it. This game is just great with hand tracking and pass though and fits the theme perfectly. Everything is so clean.
This is really cool! My favorite was just pushing the clouds around with my hands, although, the attract and repel were very cool too. And the clouds themselves look very nice. Great work!
Hi, this looks cool! Any chance of uploading a PCVR version?
It is cool! Unfortunately, I don't know if the developer can do a PCVR one, since it depends on passthrough and hand tracking.
Oh right! That makes sense, I hadn't considered that.