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Wind - Godot Jam 2018's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #7 | 3.673 | 3.673 |
Gameplay | #14 | 3.115 | 3.115 |
Overall | #22 | 3.000 | 3.000 |
Graphics and Sound | #79 | 2.212 | 2.212 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very clever idea! I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
Great approach to the theme! After going through all the levels (with difficulty changes, I like that) I tested max and min temperatures - it would be interesting if player had to keep certain temperature of every world, had to experiment with feather path ;)
yeah, maybe blocks that melt or change size. Or challenges where world temp need to be kept at some range.
Very creative, and great use of the theme! This could make a great vector tutorial! :P
FYI, the Mac version doesn't work with the Itch.io client - it says it can't find the executable. Downloading directly was fine (although it might be because there's another zip inside the download zip).
yeah, I didn't know if I needed to bundle the package with it too as in the other versions. I thought not because it makes its own folder and the filesize, but I wanted to keep safe as I don't own a mac to test it and I dont really know about them.
I guess it could work as a vector tutorial but its a bit on the simple side I think, at least vector-wise.
This is one of my favorites for sure! Loved the idea and kiting the elements around :)
That's a very impressive take on the temperature theme, congrats! As an energy engineer it definitely talks to me, I miss fluid mechanics so much... :D
The different faces that she makes are adorable! I feel like a monster for making her suffer... A clever idea that is hard to control :D
it's hardest in beginning, but i liked. Congrats!
I really like the idea and the game was a lot of fun to play! It is a really neat take on the theme. The game is pleasantly challenging, with the exception of the last level, which I felt was a little too difficult, but that by no means ruined the experience for me.
I found the second to last level to be the more challenging one if you get sucked by the heat vortex. I wish I had made more levels but it was 5 am and needed to work early . Ifelt that by the last level I was getting a grasp in making interesting challenges.
Maybe it was the second to last level. To be honest, I don't remember which level it was exactly, other than it was near the end. It wasn't bad though! Just a little harder than the others. I really liked playing through the game!
I totally get wanting to make more levels. I wanted to make 15 levels for Dreams of Fire, but in the end I could only manage 10, and I really only managed tho have 10 because I worked like crazy the day before the dead line and the day of the dead line. Making levels is surprisingly hard, and making interesting levels is even harder!
Nice! Went fast to download source code to check how you implemented thermal currents. I like the mechanics and found it pretty original. Thanks!
Looks that having power over heat and cold doesn't do much service, just moving a feather around, hehe.
thanks, I it's quite simple but went through several iterations to find a working model, hope you don't get confused by some mild spaghetti, un-used / changed functions and signals and lack of comments. It's part of the jam experience.
It's training for heat wizards to improve their control and finesse.
Original and Challenging!
Very original idea for your mechanics. That is good.
Very difficult to control. I couldn't get past the second level.
you can change the radius and strength of your power, maybe that will help you.
Very impressive game. Perfect take on the theme very well executed. I would not have thought this was possible in a jam. I lift my hat.
Almost reminds me of magnetism, really interesting mechanic!