I posted in the game page that I accidentally deleted all the files mid development and I was left only with that debug build. I really wanted to polish it more and add levels too. So sorry about the lack of menus, leaderboards and the debug info and console.
ricman-rt
Creator of
Recent community posts
yeah, I didn't know if I needed to bundle the package with it too as in the other versions. I thought not because it makes its own folder and the filesize, but I wanted to keep safe as I don't own a mac to test it and I dont really know about them.
I guess it could work as a vector tutorial but its a bit on the simple side I think, at least vector-wise.
Great puzzle game, The thermoluminescence was a great and accurate way to show temperature as well as the fact that temperature reached equilibrium, the theme was on-point. The level design was also good but I have to agree with other comments that some levels needed too much repetiton, maybe if the effect was more dramatic it would be better, once you solve a puzzle executing it should be as painless as possible unless difficult execution is part of the puzzle and game like some puzzle-platformer but this wasn't the case.
another nitpick is that jumping is too unforgiving, you should give a "grace period" when falling from ledges to jump, this is not noticed by most players but feels a lot better, as well as being able to input jumps a bit early from the landing. This is a puzzler not a platformer, but failing the last jump in the level with the hot column and water to the right was really frustrating.
Good job, it handles well, even with moving platforms. And the shooting and smoke particles look nice.
I think you could have given better feedback with hitting the reactors, some animation , sound or color change would be nice. Also a shadow drop shadow for the character would aid in platforming sections, even so they are not that hard and the jump feels nice.
thanks, I it's quite simple but went through several iterations to find a working model, hope you don't get confused by some mild spaghetti, un-used / changed functions and signals and lack of comments. It's part of the jam experience.
It's training for heat wizards to improve their control and finesse.
Woah this is too great for a first godot project.
The graphics were great and the music changing a great detail, The fire theme is awesome, but It clashed a bit much against the ice them,
the world swapping idea is a bit burned, Ive seen it a lot, and doesn't go 100% with the theme, but with your great spritework its compensated.
I think you could have polished the controls a bit, i felt it a bit slidey but still really good and there's a bug when you get ice-locked you keep accelerating.
Cute illustrations, I always like seing dodging games, and the concept is interesting, but I didn't like being hurt without knowing why, the hitbox areas didn't feel fair, remember that you should err on the side of the player in this kind of games.
Reducing the game play area with the heaters is a neat idea, but forks come out without giving a chance to dodge and that also feels unfair, you could show the tip appear and stop before launching or a danger indicator.
This is great! I love it and everything good has already been said by other comments so I'm gonna complain.
Windup is a bit long, specially for the shield, I found it almost useless. If you want to make it slow commit to your attacks combat like darksouls maybe make hits do more damage, spiders take too much to kill so I just went and bashed them off the ledge.
I love this keep it up!