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Temple of Loot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics and Sound | #24 | 3.023 | 3.023 |
Gameplay | #38 | 2.605 | 2.605 |
Overall | #51 | 2.612 | 2.612 |
Theme interpretation | #82 | 2.209 | 2.209 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://gitlab.com/GGJT/temple-of-loot/
First Godot game
Yes
This is your first Godot project
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Comments
Challenging, well made game. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
Proceduraly generated, nce graphics and sounds, gameplay, everything is great. Also it's probably only game in this jam that I played and almost destroyed either my keyboard or my knuckels. So frustrating at times, but Ori and The Blind Forest was frustrating too and I kept coming back, as i also did with Temple of Loot ;)
The first time the lava came up, I peed myself cuz I didn't figure out jumping yet. It was a strong motivator. Love the font choices and the music.
Your game made me realize two things: 1) You can make a fairly polished game in a weekend and 2) I'm not as good at platformers as I orginally thought.
I'm going to keep playing but just in the first ten seconds I had more fun than I have in awhile!
Thanks! I'll edit if I get the chance to play more before the ratings are done. But I will still try afterwards :p
I liked the game, good(ot) job. I bet the 1 thousand points is the new world record... Hahahaha :D
Congrats.
Controls were tricky - took me a while to get the wall jump down (and many fiery deaths). Great job with the procedural level generation.
Great job and this entry, and it's very impressive as your first Godot project! The procedurally generated levels are very nicely done, and while the gameplay is a bit tough to master, after some practice it works fine (I struggled especially with having to hold right on a right wall to jump left, otherwise you fall).
The graphics and sound are very nice - could use a bit more cohesion in the visuals as John mentioned, but overall it's pretty good already for a 3 day jam.
The theme interpretation "works", although not very original ;)
Training in the first zone was a good advice, after it was really easy to climb far away. It's enjoyable to have time to discover and understand a new mechanic (conditional wall jumping).
I'm really bad at this game, but I liked the concept. Good job.
Nice concept. The procedural level generation seems great.
Yes, as others say, the character is very hard to control in midair, I would add a slight stick-to-the-wall mechanic when sliding along one.
Great concept and the procedural level generation is fun! I struggled to get the wall-jumping down, but I have a feeling it would probably be easier with a controller.
Procedualy generated dungeons, sweeet, i love it.
The character fels a little floaty though :p
The visuals are nice, but lack cohesion. The randomly-generated levels are really impressive, but the character is so hard to move in midair that I can't get very far.