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A jam submission

Temple of LootView game page

A hot vertical platformer
Submitted by bathwater, alex9099, Tokisan (@TokisanGames), merlin.dominion — 22 minutes, 26 seconds before the deadline
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Temple of Loot's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics and Sound#243.0233.023
Gameplay#382.6052.605
Overall#512.6122.612
Theme interpretation#822.2092.209

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://gitlab.com/GGJT/temple-of-loot/

First Godot game

Yes

This is your first Godot project

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Comments

(+1)

Challenging, well made game. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)

Submitted(+1)

Proceduraly generated, nce graphics and sounds, gameplay, everything is great. Also it's probably only game in this jam that I played and almost destroyed  either my keyboard or my knuckels. So frustrating at times, but Ori and The Blind Forest was frustrating too and I kept coming back, as i also did with Temple of Loot ;)

Submitted(+1)

The first time the lava came up, I peed myself cuz I didn't figure out jumping yet. It was a strong motivator. Love the font choices and the music. 

Your game made me realize two things: 1) You can make a fairly polished game in a weekend and 2) I'm not as good at platformers as I orginally thought. 

I'm going to keep playing but just in the first ten seconds I had more fun than I have in awhile! 
Thanks! I'll edit if I get the chance to play more before the ratings are done. But I will still try afterwards :p 

Submitted(+1)

I liked the game, good(ot) job. I bet the 1 thousand points is the new world record... Hahahaha :D


Congrats.

(+2)

Controls were tricky - took me a while to get the wall jump down (and many fiery deaths). Great job with the procedural level generation.

Jam Host(+2)

Great job and this entry, and it's very impressive as your first Godot project! The procedurally generated levels are very nicely done, and while the gameplay is a bit tough to master, after some practice it works fine (I struggled especially with having to hold right on a right wall to jump left, otherwise you fall).

The graphics and sound are very nice - could use a bit more cohesion in the visuals as John mentioned, but overall it's pretty good already for a 3 day jam.

The theme interpretation "works", although not very original ;)

Submitted(+2)

Training in the first zone was a good advice, after it was really easy to climb far away. It's enjoyable to have time to discover and understand a new mechanic (conditional wall jumping).

Submitted(+2)

I'm really bad at this game, but I liked the concept. Good job.

Submitted(+2)

Nice concept. The procedural level generation seems great.
Yes, as others say, the character is very hard to control in midair, I would add a slight stick-to-the-wall mechanic when sliding along one.

Submitted(+2)

Great concept and the procedural level generation is fun! I struggled to get the wall-jumping down, but I have a feeling it would probably be easier with a controller.

Submitted(+3)

Procedualy generated dungeons, sweeet, i love it.

The character fels a little floaty though :p

Submitted(+2)

The visuals are nice, but lack cohesion. The randomly-generated levels are really impressive, but the character is so hard to move in midair that I can't get very far.