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An Approval to A Robot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #1 | n/a | n/a |
Theme | #6 | 2.946 | 3.375 |
Overall | #10 | 2.428 | 2.781 |
Graphics/Art | #11 | 2.510 | 2.875 |
Audio | #12 | 2.182 | 2.500 |
Gameplay/Fun | #14 | 2.073 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot Engine, Aseprite, Bosca Ceoil
How does your game fit the theme?
The player is a robot and it needs to get the love of the people, otherwise he's gonna wind up dead. Also, the people have their certain price of freedom that they had in their lives. Same goes for the player. The price of their freedom for talking is their response.
Other things you want to share with the players of your game.
Apparently, I forgot to update the dialogue that it can go to the other 5 dialogues. But now, it's only stuck to just one guy named Jason over and over again. Sorry for the inconvenience. After the game jam has ended, this problem will be fixed. Like I said in the devlog, the titanic crashed to the iceberg when it was close to the port. Even after repaired, the titanic will sink no matter what :D
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Comments
Nice angle on the theme!
GAMEPLAY
Unfortunately the same dialogue every time, but read already that it was a bug and there should have been more conversations in the game. Too bad. But I'm curious about the update after the Game Jam then. First conversation was fun!
GRAPHICS/ART
I assume you made your own art and it was well done. It all fitted together. Main menu also neat.
AUDIO
Solid simple audio/sfx.
THEME
As I already said..interesting angle on the theme馃榿.
Good start to build on. Keep up this good work馃挭!
I liked that this was a different take on the theme. I too had the same dialogue on all three of the people I talked to so i stopped playing.
...I think I forgot to update the game... Yeah, so I forgot to update the exe file into the latest where there would be 5 different people.
It is enjoyable until you stumble upon the second person because the dialogue just repeats itself. Although I enjoyed seeing different kinds of people throughout the game, the lacking variety of dialogue just made this game a minute-long mouse clicker. Also, I appreciate that you made a Linux build.
Edit: By looking at your devlog it seems that you in fact do have different dialogues but from 4-5 people I encountered all of them were the exact same. I guess that was on me.
No, this is on me. I made a mistake and forgot to upload the updated version. I thought I did, but apparently I didn't. Well, it's my loss.