It looks very nice. It's interesting to play. Nagging:
- camera shaking is very strong;
- the power of the jump is immeasurably strong;
- when you press down or up, the character shakes;
- the object "check-point for music" is on the layer (Z-axis) above the character;
- there is not enough charge indicator of the second strike (it is not clear when it can be used and when not). And it is better to put it on the right mouse button, and the often used hit on the left.
Really enjoyed the artwork, especially the water-droplet transition into the next level. Found the caged sheep a bit difficult but love the concept of flower fighting sheep haha!
What a crazy game xDD I really like it but the camera confused me quite a bit, focusing your character too close for no reason, and the fire rate could be higher too, the boss totally destroyed me xDD But great one overall :)
A fun little game with a great direction for the art. Big difficulty spike at the start of the second level. Nothing too hard, but the difference between the regular sheep and the caged boss sheep was vast.
I love the art and lighting of this game! Sound is very awesome and animation is fantastic. Gameplay was simple and very enjoyable to play. Personally I think the screenshake is a bit too much but overall, this is a awesome game! Great work!
I am fan of your game. what do you use for text animations and the bubbles . is it all done manually animations for each text ? awesome technics. it bluffs me.
Got it running on Edge. Overall, the game looks and sounds good, it just needs a lot more polish. Like how you hit enemies but the sparkles clip into them and lose all velocity, or how the battle music stays on the map even though the sheep was defeated.
Also, you might want to tone down the screenshake. On the cage fight, the shake was so much I couldn't tell the sheep's position, and couldn't avoid getting hit a couple times.
Yep, i'm on windows. I always upload MacOS and Linux builds even though I can't test those, as a form of consideration. I also don't know anyone on Mac so there's that.
Comments
It looks very nice. It's interesting to play. Nagging:
- camera shaking is very strong;
- the power of the jump is immeasurably strong;
- when you press down or up, the character shakes;
- the object "check-point for music" is on the layer (Z-axis) above the character;
- there is not enough charge indicator of the second strike (it is not clear when it can be used and when not). And it is better to put it on the right mouse button, and the often used hit on the left.
Thanks for the game. It was cool =)
thanks for the feedback , very good observation :)
Really enjoyed the artwork, especially the water-droplet transition into the next level. Found the caged sheep a bit difficult but love the concept of flower fighting sheep haha!
What a crazy game xDD I really like it but the camera confused me quite a bit, focusing your character too close for no reason, and the fire rate could be higher too, the boss totally destroyed me xDD But great one overall :)
A fun little game with a great direction for the art. Big difficulty spike at the start of the second level. Nothing too hard, but the difference between the regular sheep and the caged boss sheep was vast.
lol ye sheep prototype 1 and 2 ;)
I love the art and lighting of this game! Sound is very awesome and animation is fantastic. Gameplay was simple and very enjoyable to play. Personally I think the screenshake is a bit too much but overall, this is a awesome game! Great work!
I am fan of your game. what do you use for text animations and the bubbles . is it all done manually animations for each text ? awesome technics. it bluffs me.
Thank you! I'm glad you like it :D
The text animation is actually Unity's TextMeshPro with their Vertex Jitter script, I just added it
And for the bubble you can check it out here: https://answers.unity.com/questions/1339279/dynamic-textbox-with-ui.html
Thanks , so inspiring .
Got it running on Edge. Overall, the game looks and sounds good, it just needs a lot more polish. Like how you hit enemies but the sparkles clip into them and lose all velocity, or how the battle music stays on the map even though the sheep was defeated.
Also, you might want to tone down the screenshake. On the cage fight, the shake was so much I couldn't tell the sheep's position, and couldn't avoid getting hit a couple times.
thanks for the feedback nate. Good luck for your next creation
cool idea. I will post it. Windows build , right ?
Yep, i'm on windows. I always upload MacOS and Linux builds even though I can't test those, as a form of consideration. I also don't know anyone on Mac so there's that.
this is really amazing artwork! animations are gorgeous!
maybe as small suggestion I would limit the camera movement in Y during jump - when i jump i don't see what is below
Thanks, I take it as a very good compliment as you are very talented . Glad to play your game soon.
it good
thanks ;)
no prob, I liked the soundtrack and it was playable with a PS4 controller
liked all your comments, ;).Also, your comments are really nice ;3
Also, the voice needs some work. Other than that the game is pretty good