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Michi's Adventure!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.089 | 4.089 |
Art / Aesthetic | #1 | 4.778 | 4.778 |
Gameplay / Fun Factor | #2 | 4.111 | 4.111 |
Can't Wait For The DLC / Sequel | #3 | 3.778 | 3.778 |
Ready to Release for Money! | #3 | 3.667 | 3.667 |
Music & Sound | #4 | 4.111 | 4.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the music and sound effects addition and how each room has it's own music. I'm a bit sad to see the gameboy green go, but everything still looks great. I would love to have an option to turn down the volume a bit on the sound sfx though. I wasn't able to finish the ice room as I got stuck on a puzzle again, but I would love to see more images to tell the story of what's going on in the hyperlight drifter-like way of story telling with images.
Love the aesthetic! Substantial and varied puzzles. Really solid work!
A few things on my wishlist:
- some fanfare when collecting the key at the end of an area (large-scale animation/flash/particles + happy audio beeps)
- some talking characters + backstory (even if it's just fluff, I'd enjoy it and think it would help fill out the game-world)
Admittedly I'm taking a break midway through (it's late and my brain is too tired to push blocks) so I might have missed some things!
Thank you for your feedback! We do have an intent to upgrade some visual things, including the collection part, thank you for your time!
Super impressive what you guys got done between last week and now. The music and sound effects add so much! Definitely looking forward to the Colorfur version.
A cute little sokoban game! Was fun, a few glitches though. I ran into some weird glitch on the first rock pushing level with all the rocks (the one where you unlock two extra rocks) where a rock was continuously moving at a diagonal past a button over and over.
Still, I like the idea, I like the art, I like the puzzles!
There is a lot of content that is super chill puzzle gameplay. I love the mono aesthetic of everything; took me back to old handheld times. In the ice levels I feel like I was able to solve puzzles while circumventing the "correct" answer. Some of the switches went unused because of this. That being said I enjoyed that I could solve the puzzle my way instead of just the intended path.
The difficulty definitely kicked up in the rock pushing levels. I appreciate the unique mechanics of each area as well. However I softlocked myself in the fan/bubble/spike area. A bubble button wouldn't release any bubbles after the first so I was not able to complete the area. Will be definitely giving this a play again later to see if I can get through everything.
Great job :)
Hi! thanks for your feedback! can you tell me in which one did you got stuck? There are six bubble puzzles, if you could tell me which one, i would really appreciate it, thank you in advance!
np i gotcha
also I figured out what caused the bug as well. If you use that bottom fan and send the bubble to the left, there's nothing to pop it so you can't resummon another bubble.
also one more little graphical bug
moving up and down in that spot causes the screen to shift left and right
Wow! This is extensive! The puzzels are all well done and I love me some sliding puzzles. There's some really nice variation in puzzles. I did have some issues with the monochromatic version figuring out what stuff was at times, I guess I'll just have to try again with the colorfur version!
Simple puzzle adventure, cute and atmospheric for an 8-bit style, super clean and intriguing with good puzzles and varied amounts of puzzle-related mechanics. Very good!