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Emotion Mask's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Ready to Release for Money! | #20 | 1.778 | 1.778 |
Gameplay / Fun Factor | #21 | 2.556 | 2.556 |
Art / Aesthetic | #24 | 2.556 | 2.556 |
Music & Sound | #25 | 2.222 | 2.222 |
Overall | #25 | 2.178 | 2.178 |
Can't Wait For The DLC / Sequel | #27 | 1.778 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Concept Jam Submission Link
https://itch.io/jam/greenlight-concept-jam/rate/2130342
Prototype Jam Submission Link
https://itch.io/jam/greenlight-prototype-jam/rate/2122927
Production Jam Submission Link
https://itch.io/jam/greenlight-production-jam/rate/2164166
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Comments
This build is definitely a lot harder! I wish I could see whether there are emotions around when I'm replenishing the oxygen.
I was spending so much time going back and forth between masking & refilling oxygen that I didn't find much time left to look at the task pad. It looks like the boxes' colors correspond to the masks you can wear, but every time I tried to try putting on masks in the same color sequence I lost from oxygen or suspicion. Or are the boxes just a list of emotions you have to evade successfully?
Oh, and the suspicion bar was such a small suggestion that I'm surprised to see credit for it. It's very kind though!
I don't understand your problem but that's just me, other people are probably able to understand it.
But for the task pad stuff you are able to open your task with the mask on and the first task with the box you have to match the bottom boxes with the ones above them and for the first survey you have to click the emotion that matches the last one you saw it doesn't matter what mask you have on.
I hope I answered your questions if it is a bug then I will fix it as I want to keep updating the game, but if it doesn't help and it's not a bug then I will be fixing it because as of the time I'm typing this I am looking through the code and play testing.
I like the animation you made for the green mask. The game could use a bit of a tutorial as I didn't realize that now you need to get oxygen once you take off your mask.
I was thinking of adding some what dialogue when you start the game that is like a tutorial teaching you about mask, suspicion, O2, and Task but I didn't have enough time.
Reminds me a lot of fnaf 2 and similar games. I could see this, with a little polish, being a cool game.
Here is a suggestion: have the player have health, and when suspicion gets filled instead of having it be a game over, have there be some sort of jumpscare and lose some of the health. Makes the game more forgiving while sticking to its principles. If you want to keep the difficulty you could have the masked folks hide in the background so that the player has to try to keep an eye out for them and figure out why their suspicion bar is rising (and find the right mask!)
I might add the health system after the game jam ends and I can update it because that is a really good idea but I didn't mean for it to be a fnaf 2 type game but now that I think of it, it does remind me of fnaf 2 a bit.
This need some more instruction on how to play. I could not figure what was going and what I was supposed to be doing. I tried to match my mask to the people around but I couldn't always tell if there were people or tasks(?) around me. Every so often a group of green people would pop up and I would die. Good effort though. I like the concept and all the mask drawings are fun.
I test play the game and didn't see anything wrong but here are my tips and things to know : the tasks will only pop up when you open the taskpad, make sure your suspicion meter doesn't fill up and make sure your oxygen meter doesn't deplete.