Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Emotion Masks - ProductionView game page

Submitted by BubbleBean56 โ€” 5 days, 18 hours before the deadline
Add to collection

Play game

Emotion Masks - Production's itch.io page

Results

CriteriaRankScore*Raw Score
Smooth, Polished & Bug Free#73.1303.500
Likely to Release#132.9073.250
Overall#202.6833.000
Aesthetic (Art, Audio, Theme)#202.4602.750
Interesting Gameplay / Fun#232.0122.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Solo Jammer

Solo

Made by a solo jammer

Prototype Jam Submission
https://bubblebean56.itch.io/emotion-masks

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

The Oxygen meter definitely adds a bit of needed challenge and conceptually makes the whole thing darker since you're literally suffocating beneath a mask of emotion. I like the narrative detail when you pass out that they wait for you to wake up before getting rid of you.

Is there any way to "win" the game? It might be interesting to have another activity for you to try to get a "win" ending, and you have to stop doing that activity and put on your mask when the emotions show up. Mechanically this other activity could just be spamming a button 400 times or something, whatever seem doable. (You could say the character is trying to radio off-planet, or build an escape route, or pray to a passing asteroid full of ghosts, etc, anything that fits your story/concept.) You could also make oxygen run out faster if you try to do the action while wearing a mask (adding risk/reward), and make emotions catch you faster if you do it a few times while not wearing a mask. Just a thought!

I kinda want a "suspicion" bar filling up when emotions are present, just to add some panic to putting the mask on in time. Not super necessary though.

Also: It's great to know about Project HTMLifier, thanks for mentioning it!

Developer (1 edit)

Thanks for the reply and also thanks for playing.

I'm working on a way to win and I might add some of the things you suggested if I can.

But right now I'm thinking of adding a task system that is randomly selected before you start and will change after completing and once you finish the task you win but you can escape multiple ways but that will be the main way to win.

And for the suspicion meter I will definitely try to add it.

Hope you had fun playing.๐Ÿ˜๐Ÿ™‚

Submitted(+1)

I like that you used scratch to make your game, its fun that it can be used for a jam like this :)

Developer(+1)

Yeah, It's really fun and simple using scratch, But there are some road blocks which are because of how much I know about scratch and how well I can use it.

Hope you had fun with the game! ๐Ÿ˜๐Ÿ™‚