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A jam submission

Hedgehog park incidentView game page

Horror and hedgehogs
Submitted by Meow Meow Games! — 2 days, 11 hours before the deadline
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Hedgehog park incident's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#133.7783.778
Creativity#204.0004.000
Judge's Score#20n/an/a
Story/Writing#223.4443.444
Overall#263.5113.511
Sound Design#283.4443.444
Horror#342.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme(s)/Horror Genre(s) did you use for your game?
Supernatural

What challenge(s) did you decide to add, if any?
custom piece of dialog

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Comments

Host

Honestly, this was a nice little collect/slenderman type of horror game. I don't really have any notes on this, other than maybe it would be nice (for those going for faster times, maybe, or those who die) to have the dialog move a little faster, or to be able to skip it after seeing it already. Also, the invisible walls were a bit annoying, especially when it looked like I could easily walk through a section to get to a place I needed to be. I would have been far more forgiving of fences, etc.

Submitted

This felt a bit torn between wanting to be funny and wanting to be scary. 

The atmosphere was great at the beginning, I was ready to be freaked out and then ended up getting stuck on invisible walls trying to outrun a giant hedgehog under bright lighting. 

I had to stop playing after the second death because it kept kicking me back to the beginning of the whole game and I couldn't bring myself to do the opening section for a third time; a checkpoint at the beginning of the collection sequence would've made a big difference.

Really loved the aesthetic, and kudos for setting up a full-fledged menu with display options etc (would've loved the ability to invert mouse but that's because I'm a weirdo). It just felt like it was chasing the meme a little too hard

Submitted

I really love the aesthetic, atmosphere, and overall feel of the game. Great job! I did notice a couple of cosmetic issues: the draw distance caused the light from the lamps to disappear depending on how far away you were, and there were the invisible walls. Maybe adding waist-high hedges could help players understand the boundaries better while still allowing visibility over them.

I also appreciated the variety of menu options it was a nice touch. However, my only issue is with the in-game menu. The game didn’t pause when it was opened.

That said, I encourage others to give this game a try.

Submitted

Really good job

Submitted

16:22 was my time, absolutely FANTASTIC JOB!

Submitted

Amazing. Love the polish, graphics and atmosphere, especially that dithering shader, it works very well with the shadows and the trees. The park is really beautiful!

Biggest issue I had - the game seems to have a lot of invisible walls. Either some world geometry isnt quite right, or some bushes or other blocking obstacles dont display properly, or have a mismatch of some kind with their visuals. Its especially frustrating when you try to escape the hedgehog god and the most obvious path away is blocked that way! it also makes one of the lamp's switch buttons inaccessible.

Another issue is - dying during the hedgehog-finding phase seems to reset the whole game. It really should just put you back at the start of the hedgehog finding phase instead, playing through the whole setup again really kills the games' momentum I think.

All in all an extremely solid entry, the best ive played so far.

)NICE

Submitted

Fun and unique game, it felt a bit like the old slender games but better! My record was 20:20. Good job!