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A jam submission

MONOLITHView game page

Your ship is stranded, the crew missing. What happened?
Submitted by avianling — 23 hours, 1 minute before the deadline
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MONOLITH's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Score#10n/an/a
Sound Design#124.0004.000
Horror#143.8893.889
Creativity#204.0004.000
Gameplay#223.4443.444
Overall#243.5783.578
Story/Writing#462.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme(s)/Horror Genre(s) did you use for your game?
Cosmic / Scifi

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Comments

Submitted(+1)

3 things I liked about this entry:

  1. Simple, concise gameplay
  2. Lovely lighting & textures
  3. Good horror atmosphere 

3 things I did not like:

  1. I don't understand what's going on
  2. The music cues seem to imply danger even when there isn't any, and are a bit much for just indicating a key interaction
  3. There isn't much challenge
Developer

Hello! Thanks so much for playing :) I definitely focused on the atmosphere over gameplay here.

Host(+1)

Ok, so this one seems like a standard sort of walking sim game, but what really sets it apart is the FONT. Seriously, the atmosphere is really well done, but I do think that some of the audio stings are a bit much. They work really well in some parts, but fall flat in others. I do think this plays like a really awesome demo to something much bigger so I hope you continue with it in that vein.

Submitted(+1)

Ominous and spooky environment!! well made, well-done 

Submitted

The lighting and fog were amazing, the music is amazing, and I loved the intro that was synchronized with the music! I didn't expect this game to scare me, but there were a couple of moments where I wasn't expecting to encounter the creature that really caught me off guard and freaked me out.

Submitted(+1)

Love the art style great work 

Submitted(+1)

Loved this one! Really cinematic! Wouldn't have known it was Unity, you've done such a good job with the lighting and fog effects.

Wasn't really sure how you were supposed to get around the AI at the end and whether I was missing a trick. Ended up having to just juke him and try to get him stuck long enough that I could insert the keycards haha

Great work, one of the best I've played

Developer

Hey WaitingGames, thanks so much for playing :) I'm glad you could get around the ai in the end! 

Submitted(+1)

This is a great submission possibly more mystic than horror. But it's feels great like an art project.