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Put a Flag on It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun: Does the game bring you joy? | #3 | 3.882 | 3.882 |
Overall | #4 | 3.412 | 3.412 |
Originality: Does the game have unique mechanics or design? | #4 | 3.588 | 3.588 |
Graphics: Does the game look good or unique? | #4 | 3.824 | 3.824 |
Replayablity: Would you play the game again? | #6 | 2.765 | 2.765 |
Theme: Does the game/story fit the chosen theme? | #7 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is your Discord Account
Markl
How does your game interprets the theme?
The theme of "overlords" led me to the idea of conquering planets. We all know that the only step in conquering a planet is to PUT A FLAG ON IT! ^_^
What Haxe game engine or framework did you use?
Haxeflixel
Link to source code (github/gitlab/gitea/bitbucket)
https://github.com/drewby-t/put-a-flag-on-it
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Comments
I really like the "space golf" idea, I could see this being extended to include things like several "courses" (solar systems), maybe a limit on the number of launches, moving obstacles such as asteroids, etc.
Anyway it was fun as is, and felt really polished!
fun little game, I wanted to get all of them but I gave up on that tiny little guy hiding behind the big guy.I wish my bearing indicator showed my last angle rather than telling me the number in a different menu.
other than that this is well executed and nifty
Thanks for playing, Geo! Appreciate your feedback too!
I was down to the wire on time for features, but the little bearing devices should totally have angle and label text 😬. Maybe even an onion skin of last-launch's bearing too. I'll add that after the voting period.
Interesting golf game.
Couldn’t use the power shot as ctrl + click is right click for me and I am too lazy to turn it off. Still managed to get 17/18 without it.
Not sure if the last one (bottomleft) is reachable without power shot.
I liked there being a defined goal (flag all 18 planets). Not sure why the controls were shift-click instead of just click. Solid execution of the concept.
I swear I played a Veggietales flash game that was just like this. I like it. Getting to name the planets was a nice touch
The gravity mechanic is really cool! When I first realized this mechanic existed I was surpsied. That's so COOL!!
Thanks for playing, I'm glad you thought that effect was cool! It was surprisingly easy to implement. just setting the acceleration of the probe to 0 each frame, and adding little bits back in the direction (and scaled by distance) to each planet. You can check out the git repo for the code too!