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BulbyVR

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A member registered Sep 23, 2017 · View creator page →

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So, for level 4, instead of spelling it out... maybe say move the pause menu to a different position, perhaps off the screen, so the player is forced to drag it to the center?

Yep.

the folder's icon and its "inside" is clipping

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It probably still needs playtesting - I still fall while close to it, even with this mod enabled (and it's not complaining that I made an oopsie either). Perhaps getting the camera transform would work better, however that may be obtained.

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Yes, Harmony is a patching lib. I've modded other games before, like Gorilla Tag and Anyland. In comparison a normal 3d game is a piece of cake :wink:


Basically anything written in .NET languages is decompilable (which for linux is fun, as the only stable interface is a VSCode plugin). Modding even works on linux, which is a plus.

something like https://github.com/TheDrawingCoder-Gamer/ThatGame-StareDuckFix/blob/master/Patch...
makes it more sane

Can confirm latest update fixes cursor issue

let me see if I can hack something together that I am happy with

I assume you could scale your threshold value by the distance between the player and the duck, probably with a Lerp. I would need to do testing to know what values are acceptable. It seems the current threshold is ~15 degrees, so perhaps when you are touching the duck it could be 90 degrees (which would be a dot product of 0).

cheat engine?!? I was about to whip out my unity modding tools!

This may just be jank with linux display managers - it's worth noting I am running i3 without a compositor, i.e. without something that handles window transparency. However this shouldn't affect the cursor.

it was much bigger in my head

ok, here it is

Yes, resizing the menu.

I agree with level 5. i was angry because I knew what the mechanic was but i was just incapable of facing the duck. Perhaps changing the character controller such that while idle the person snaps to face forward, it would be saner? For level 4, I didn't even know you could scale the duck /o\. I just shoved it under the bridge and walked over it.  Level 6, when I didn't see a file I figured a file wouldn't have to do with it.

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Running under arch on i3, the pause menu cursor is comically large. It covers about 1/4 of the screen, and flickers (which hurts my eyeballs :frown:). Also the cursor doesn't change to this until you activate something that changes its state

I really like this one : ) simple yet complex. really easy to understand. 

The gravity mechanic is really cool! When I first realized this mechanic existed I was surpsied. That's so COOL!!

it's fine i don't really care.  only real reason i use a license is to force others to share alike (i.e. use the same license and opensource). 

^ they are not played because cutscenes are very hard to make and i'm not doing anything. they are basically post poned until an offical week 7 release

yes just let me add touch support rewrite code to support andriod for 1 person who wants it 🤨🤨🤨

you are required to be signed in to github to download for anything other than win64bit

you also need to copy the  json file. copy all files named "classic" and rename them to normal

plugin classes are currently unsupported. you can see on the tank stage RunningTankman is unused, and instead a more complex method is used

lift notes are the only special notes than can be placed.

silly me. this isn't vortex. No, it is impossible to place star notes at all in debug mode, only vortex.

star notes are  not built in. for test & the funny roses chart it uses the custom note system, so the note would look like a regular note with a "1" stamped on it in vortex. Just use custom note 1 and copy the note info json from test.

this is basically impossible with the current tools avaliabe to openfl and haxeflixel so this won't be done

looking at the automatic build, it seems i forgot to add the tag that builds for 32 bit, so it's just another 64 bit build. oops

you have to be logged in to github

This may be more advanced, but how do you change colors of the worker bots?