So, for level 4, instead of spelling it out... maybe say move the pause menu to a different position, perhaps off the screen, so the player is forced to drag it to the center?
BulbyVR
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Yes, Harmony is a patching lib. I've modded other games before, like Gorilla Tag and Anyland. In comparison a normal 3d game is a piece of cake :wink:
Basically anything written in .NET languages is decompilable (which for linux is fun, as the only stable interface is a VSCode plugin). Modding even works on linux, which is a plus.
something like https://github.com/TheDrawingCoder-Gamer/ThatGame-StareDuckFix/blob/master/Patch...
makes it more sane
I assume you could scale your threshold value by the distance between the player and the duck, probably with a Lerp. I would need to do testing to know what values are acceptable. It seems the current threshold is ~15 degrees, so perhaps when you are touching the duck it could be 90 degrees (which would be a dot product of 0).
I agree with level 5. i was angry because I knew what the mechanic was but i was just incapable of facing the duck. Perhaps changing the character controller such that while idle the person snaps to face forward, it would be saner? For level 4, I didn't even know you could scale the duck /o\. I just shoved it under the bridge and walked over it. Level 6, when I didn't see a file I figured a file wouldn't have to do with it.