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Mole of Moscow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Historical Accuracy | #28 | 2.938 | 2.938 |
Audio | #28 | 2.625 | 2.625 |
Thematic Relevancy | #36 | 3.313 | 3.313 |
Gameplay | #50 | 2.063 | 2.063 |
Graphics | #53 | 2.250 | 2.250 |
Overall | #59 | 2.063 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I see what you were trying to go for, but I feel like the game would be a lot more interesting if you could more clearly tie together the things you are finding with the guy you kill. When the player shoots the guy they have no clue who he is or why we are killing him. And we don't know what any of the hidden stuff we found did towards accomplishing the goal of killing him. I think the game just needs some more story to help tie everything together.
I didn't know what to do actually, and every street resets everything like if i have done noting
the goal of the game is to keep walking till street 4 and kill the man there
I wish there was more gameplay to do in the game
One of the things I liked about this game was the music, I really liked the track. I noticed that if you went backwards on one of the streets, it would put you back at the beginning instead of placing you at the end of the street. Other than that, good work!
Quite interesting how you have pick a lot of real-history-facts and integrated them in the game.
Good job!
Google and Youtube.
Thanks for the review