I see what you were trying to go for, but I feel like the game would be a lot more interesting if you could more clearly tie together the things you are finding with the guy you kill. When the player shoots the guy they have no clue who he is or why we are killing him. And we don't know what any of the hidden stuff we found did towards accomplishing the goal of killing him. I think the game just needs some more story to help tie everything together.
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Mole of Moscow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Historical Accuracy | #28 | 2.938 | 2.938 |
Audio | #28 | 2.625 | 2.625 |
Thematic Relevancy | #36 | 3.313 | 3.313 |
Gameplay | #50 | 2.063 | 2.063 |
Graphics | #53 | 2.250 | 2.250 |
Overall | #59 | 2.063 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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