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A jam submission

TwoNukesView game page

Submitted by qqepijack — 15 hours, 49 minutes before the deadline
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TwoNukes's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#113.8573.857
Overall#252.8572.857
Audio#302.5712.571
Gameplay#432.2862.286
Thematic Relevancy#453.0003.000
Historical Accuracy#502.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really loved the look of this game, it had a very nice aesthetic. The player was a bit difficult to control though and I had trouble telling when I was actually firing or not. I think this game could be a ton of fun with improved controls and some UI that lets the player know when they've done something. But this is definitely a great base to build upon!

Submitted

I really loved the look of this game, it had a very nice aesthetic. The player was a bit difficult to control though and I had trouble telling when I was actually firing or not. I think this game could be a ton of fun with improved controls and some UI that lets the player know when they've done something. But this is definitely a great base to build upon!

Developer(+1)

Thank you for comments and kind words! I know the controls are bit off and gameplay may be unclear. I'm more of visual effect-/ 3D-artist learning to code. I hope you had good time playing my game!

Submitted

The game looks great and the concept of having to destroy absolutely everything is really fun! It made me remember of the Worms games.
The problems i could find are that the controls are a little bit clunky, i feel that being able to strafe and use the mouse to aim and shoot could make the game more fun, and maybe putting more ways of invading and attacking the enemy territory, like airsrtikes or differents weapons. Also some background music could be great.
Overall the game is very charming and fun when i am able to hit things, Congrats!

Developer(+1)

Thank you for comments! Appreciate it! I actually had in mind to include airstrike support as well as building a bridge on the enemy side. That freighter that can be obtained after a while was supposed to transport player to the other side but I hadn't time to make it work... Too much ideas, so little time.

But I'm happy you enjoyed playing it!

Submitted

Great idea. But I would like to see more impact: Sounds when I hit the enemy; Sounds, graphics when I do something important in the game.

Submitted

I liked the game but it needs an tutorial. Can you try my game?

Submitted

i liked the graphics of the game

but the sounds are not so cool 

and the game is not so clear , player don't know what is happening 

one last thing  : when the bullet is fired don't make it a child of the player detach it from it this will look smoother

good luck

Developer (1 edit) (+1)

Thanks for the comment. I agree with you critique. Had to make some sacrifices with sound effects because the week is very limited time period. Bullet firingeffect is child object of player because I tried to avoid gc alloc even though it wouldn't really matter in this small game. I'll fix these later if I can.

Submitted(+1)

I understand the short on time extreme actions ,hope you all the best