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Library of Myth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Thematic Relevancy | #45 | 3.518 | 4.125 |
Audio | #54 | 2.132 | 2.500 |
Gameplay | #54 | 2.025 | 2.375 |
Historical Accuracy | #57 | 2.772 | 3.250 |
Overall | #67 | 2.132 | 2.500 |
Graphics | #71 | 2.345 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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The file got uploaded incorrectly and when I went to re upload it it got corrupted and deleted all of the assets I went to a backup and fixed it up without adding anything new just to bring it back to the version I had when I first submitted.
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Comments
I like the concept of many tales in the library but in the river Stix one i was able to go outside the screen to put down the hook without danger and back up the same way, and in the Athena vs Arachne one i didn't feel there was that much i could do, it felt too much of a time matter
I think this idea of multiple minigame myths was great. The visuals were all really good and the audio fit very well.
With the icarus game, I couldn't really read while dodging the clouds and I also really really suck at flappy bird lol.
The fishing game was fun but I accidentally broke it. You can get the left coin by moving outside the screen, lowering all the way, then moving back inside the screen to grab the coin, moving back outside the screen, and climbing back up.
I had the most fun with the arachne and athena game but I thought it was a bit too short.
Overall, I kinda wish each minigame was a bit more fleshed out. Each one also needed smaller colliders for the player because sometimes I lost and it didn't appear that my sprite touched the hazard. I had fun with all 3 of them though. It's really impressive that you managed to make 3 entire games.
I managed to finish 2 of the 3 minigames, I've never been particularly into the flappy bird style games so I did terribly at the Icarus game.
I pulled out a win on the fishing game by moving far to the left and lowering the fishing line off-screen. Surely not the intended way to win but a possible way nonetheless. I did run into the same issue as the other comment where it took a bit to figure out the hook has to be under the coin, it makes sense but if time allowed it would've been nice to have some more hinting in that area.
The tapestry game was odd, though funny at the end with the text description. But it did seem broke sometimes because it got kinda hard to tell what webs would slow me down and which ones wouldn't. And there were a couple times I would get to the top first but the "victory" text wouldn't display.
Not bad overall though.
I played the 3 mini games. The Icarus one had me confused until i realised the clouds were fatal which seems a bit strange. The control with the space key was perfect though.
I had no luck fishing for coins - it looks like i needed to bring the hook under the coin but I wasn't able to manage it.
I didn't understand how to win the tapestry game. I got to the top first but there was no feedback telling me whether I had won or lost.
All three need a bit of fine tuning to give the player a more rewarding gaming experience.
I think the fishing and tapestry ones have the most potential - there have been a few other very similar attempts at the Icarus one in the Jam and no one has managed to get it to turn out really great.
Thanks for your feedback, its much appreciated! The game will be update after the jam to hopefully make things a bit more clear and polished. And in case you were wondering as long as the hook touches the coin you can bring it up.