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Defence of Olympus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #33 | 2.915 | 3.222 |
Gameplay | #41 | 2.412 | 2.667 |
Audio | #47 | 2.412 | 2.667 |
Thematic Relevancy | #50 | 3.417 | 3.778 |
Historical Accuracy | #60 | 2.714 | 3.000 |
Graphics | #74 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Have you used assets? If so, please give credit to the creators here:
All assets were created by our team of four during the jam.
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Comments
This was a fun one, trying out the different gods and their different attacks was cool, and man having a bunch Zeus' planted at the beginning of the path feels so satisfying (even if it is arguably stupidly OP).
At first I had no idea what the second currency was for, until I realized each god had their own upgrade path, which I did not expect for a week long jam! This could be expanded into a bigger game with more gods, powerups, and enemy types.
One issue I do have is that there seems to be no way to not place a god after you've selected one of their icons. This caused me to accidentally place multiple gods I didn't intend to, and if this happened earlier on or at a crucial point in a wave I imagine it could easily lose someone the game. Also unless I missed some blatantly obvious clue there was no way to see which god you currently have selected to spawn after you've clicked on them.
In general though I enjoyed the game and got up to wave 21, great work!
This was a fun one, trying out the different gods and their different attacks was cool, and man having a bunch Zeus' planted at the beginning of the path feels so satisfying (even if it is arguably stupidly OP).
At first I had no idea what the second currency was for, until I realized each god had their own upgrade path, which I did not expect for a week long jam! This could be expanded into a bigger game with more gods, powerups, and enemy types.
One issue I do have is that there seems to be no way to not place a god after you've selected one of their icons. This caused me to accidentally place multiple gods I didn't intend to, and if this happened earlier on or at a crucial point in a wave I imagine it could easily lose someone the game. Also unless I missed some blatantly obvious clue there was no way to see which god you currently have selected to spawn after you've clicked on them.
In general though I enjoyed the game and got up to wave 21, great work!
Thanks! The selection issue was definitely an oversight and is definitely something I will fix.
This game is really fun to play. It took me a while to figure out where to place my defenders and I stuck a few in stupid places but it was enjoyable setting them up and watching them take down the enemies. There is a lot of potential with this - more powerups, more enemy types, multiple attack routes etc etc
It would be good to see the circle before placing the defenders and also if they could be moved around (maybe at a cost).
Great job!
Thank you! I will add seeing the range before placement in the post jam version. Multiple maps are a great idea!
I enjoy TD's a lot! While it needs a lot more balancing this looks promising. The Zeus attack visual effects are pretty cool!
Thanks! Our team barely finished on time, so we didn't get much time for balance changing. I will probably add an after jam version with balance changes.
Nothing can withstand my wall of Zeuses! Fun game :)