I really like it. I saw your character posts on the Discord server and finally found your game. A technical question: How did you implement the pathfinding? In Unity 2D there is no good support for this - and the A* algorithm looks pretty scary to me. Two suggestions: Maybe show the collected items on screen - it's something I got used to from many similar games like yours. And collecting and item shouldn't need a confirmation (same for some other "intentional" interactions) in my oppinion. But overall - really good game.
Play game
Thread and Wine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #30 | 2.665 | 3.125 |
Overall | #31 | 2.985 | 3.500 |
Historical Accuracy | #46 | 3.198 | 3.750 |
Audio | #49 | 2.345 | 2.750 |
Thematic Relevancy | #53 | 3.411 | 4.000 |
Graphics | #57 | 2.772 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put anything you want to be immediately visible on your jam page here:
Play as Ariadne, princess of Crete, after she is abandoned on the island by Theseus.
Since I forgot to make a proper tutorial in game: the storyline progresses as you make more wine, however you can also cook by using the cutting board or craft using the book. There isn't anything except short random conversations in the cooking section but if you craft enough items, there is a short event.
Have you used assets? If so, please give credit to the creators here:
Sound effects and some expression bubbles from RPGMaker engine
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