Play HAGJ 4 Entry
Please The Gods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #19 | 3.250 | 3.250 |
Graphics | #20 | 3.625 | 3.625 |
Historical Accuracy | #20 | 3.750 | 3.750 |
Gameplay | #23 | 2.813 | 2.813 |
Audio | #23 | 3.125 | 3.125 |
Thematic Relevancy | #54 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Team made assets.
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Comments
Very good game, the art, music and gameplay felt great, i only got a little confused in the second and third minigames, i felt they lacked instructions, but they were simple enough so that i could get the hang of them pretty quickly anyways
Not being able to put in the instructions into the game is a big regret of mine! Am glad you still liked the game! ^^
Thanks for trying our entry out!
I played this through to completion. When I rated it earlier I had given up when I got to the smoking-the-pig part as I was unsure of what was going on.
I love the way you put the player in the islanders shoes and made Captain Cook as the unintelligible alien presence who they mistake for a god. You got me hoping Cook would slip and they'd figure out the truth. Meanwhile I worried that Cook was going to get out his sword and start slaughtering.
Its obvious you thought about composition when layout out the scenes and excellent job with the 2 frame animations (there's a few glitches e.g. Cook during the ahem cooking).
The sub games though are too long and too easy. The coconuts catching reminded me a bit of Tetris so I wonder if could you turn it into some puzzly type sub game like that. Also, the collision detection is bit ropey.
The touch-the-posts ritual one is better but I felt it was too long and the posts were a tad too far a way from each other. You have the germ of a game here too though, I'm sure there's ways to make it more challenging. Check out the old old hand held game Simon from the 1980s.
Second time round, I was still confused about the smoking game. I kept feeding the fire and eventually noticed Cook needed a drink and sorted that. I decided to wait out the 2 minutes (which is about 100 years in gamey time:) ) and I noticed the pig. Again, you have a great idea here which could be expanded on to make one of those cooking type games where the king has to dash back and forth to get the ingredients and maybe Cook walks off back to his ship if you don't deliver.
Obviously doing all this in a week is a bit impossible.
For me, your biggest achievement is you created a character that I wanted to root for. This is no small feat. If he had some more interesting challenges, you would be well on the way toward an excellent game.
"Lono is now amog us".
This is the third text that appears, not sure if that was deliberate or not :).
Thanks for giving it another shot! I'm genuinely happy for all your feedback, and for the thought you've put into our jam entry. I agree with everything you've said in terms of advice, and am definitely going to be giving things better consideration in terms of difficulty curve next time. Also, very grateful that you like the character and art!
You caught a typo (one of a fair few), that happened due to some last minute issues when we transferred the dialogues from the docs into Unity. It was definitely meant to be "Lono is now among us."
Great game, the artstyle matches the setting very well and the perspective it gives to events is a good twist this is definitely a jam game(in a good way) .
Also don't know if it was a bug but on the 3rd game the timer stopped and I couldn't/didn't know how to progress
After the time runs out, you have to interact with the stove, get the steamed pig, and give it to Cook! Sorry these bits aren't super intuitive, but I'm glad you enjoyed the game to some extent!
It's neat to see another grounded interpretation of the mythology theme, and especially one that retells a historical event I was completely unaware of prior to this game. It's fascinating seeing the disconnect of how the villagers view Captain Cook and his crew versus how the player does. And that ending is very ominous with the knowledge of how history turned out for native people of many parts of the world.
I also read the postmortem before trying the game, so it sucks that several of the ideas got scrapped, but what remains is still quite good. There were only a few issues I had with the game. The first being that the text being black in the scenes with the boats sometimes made it blend into the black lines of the boats (though admittedly that may just be an issues with my screen size or the fact that I played in browser), perhaps if the text was white with the dark outline like in other sections it wouldn't be as weird? It wasn't a huge issue but just an FYI.
The second issue I found was with movement and collision in general, if my character ran into an while moving diagonally all momentum would be stopped. For example, if I was moving diagonally from the top right statue to the bottom right statue in the ceremony mini-game and ran into the left side of a skull, the downward movement would not continue. I don't know how much of the movement code of the game is unique and how much came from free programs though, so it seems understandable that a level of polish had to go in order to finish the game. But I think that would be a good improvement to the game, or at the very least the programmers figure out why that was happening so it doesn't happen in future projects.
The third issue was in the feast mini game, if you pick up water before Cook is sweating there's no way to get rid of the water. I somehow accidentally must've pressed space twice while dropping a leaf into the fire and picked up the water, and I tried to drop it off to Cook just so I could get rid of it but he wouldn't accept it. I then tried just going back to pick up a leaf to see if it would override it, but since I imagine the game logic prevents you from picking up an item while you're carrying one already, that doesn't work either. I'd say unless this was intended as part of the difficulty then I think there should be someway to dispose of an item being carried, since its possible that not being able to pick up a leaf could lost the mini-game.
But overall there's quite a bit to like about the game, between the clear amount of thought and research that went into the game, the music, the multiple mini games and the nice detail of Cook not being able to speak the same language as the villagers.
Excellent work for the short development period!
I also enjoyed finding snippets of history that I wouldn't have found out about if I hadn't aimed to enter this jam, so I think we agree there! I like your take on the future that's been alluded to, and appreciate the extra thought you put into the meanings we couldn't quite flesh out within the game jam.
I very much agree with you on the dialogue not being super visible, but our dialogue system crashed on the last day, and we couldn't quite make the best/consistent choices for font color/style.
All the assets used were created during the jam by us! I'm glad you can appreciate the effort we put in, we couldn't quite manage to get the movement system to work.
I agree that the colliders could have been better as well. Dropping the water should have worked, but we tried to implement that during the last stages, so maybe it didn't stick? I'll have to look into that.
Thanks for the thoughtful feedback!
I love so much about this game! The artwork is very good and the music is awesome! The gameplay on the cooking and greeting games are a bit clunky, especially the greeting game, but the coconut catching game is very fluid. I would recommend maybe making the games less repetitive by either changing up the objectives or increasing the difficulty, but other than that this was very good and I really liked it!
I'm glad you liked it! Thanks for playing our game and encouraging us!
This is an interesting one! I actually read the "Post Mortem" before playing. It really shows how much effort you put into creating this. While the story, art and music make the game very pleasing to interact with the gameplay of the minigames are lacking. They feel more like chores and don't provide the player with much sense of accomplishment or enjoyment. My suggestion would be, to stick to only one and try to improve that one as much as you can.
Thank you for the feedback. We really need to look into the game design behind the minigames as that is the area were we were lacking!
Hello!
Really good jam entry - there were a lot of attentions to detail that I liked (like Captain Cooke not being understood by the player - I dunno if this was making a wider point about settlers + colonialism but I empathized with the villagers so that's good). I feel like maybe the amount of objects required for 2 of the minigames (so 20 coconuts, or idols worshipped) felt a hair too long.
The artstyle was obviously nice - the game had a lot of polish, with the cutscenes and transitions and narrative in days - if there were bugs I didn't find any. The music was immersive - really sold the vibe, and I'm glad it persisted through the scenes.
My last comment could be super personal/subjective, but I think your thumbnail doesn't sell the game at all - you've got a great name in Please The Gods, and I think just adding text would round out the image and provide some context, otherwise it may be skipped over - I personally sought this one out as I'd chatted with one of the devs on Discord - otherwise I may have not clicked (which would have been a shame!)
Thank you for the feedback. I can't speak on the art stuff, that was all our amazing artist Tuile, but I know how much work she put in to make sure the attention to detail was there in terms of art. She was also our writer as she came up with the idea the Cook could not be understood by the player because they are (for lack of better term) from a different world. The minigames part was something we struggled a lot with. For one, we were planning on having a lot more, but some where cut due to time constraints. On there own the minigames are easy, so we thought having the amount of objects required be higher would increase difficulty. That is something to note, more work does not make it more challenging/fun. In terms of the music, we had a lot more music (heck we even had a whole music game in the works), but we did not have the time to put it all in. I am really glad you enjoyed it, all that goes to our composer Jacob. I like your idea with the itch page. Will look into it.
thanks for the reply! I actually just played again, and I realised for me, the narrative is what I wanted to get to, maybe that’s why the minigames felt so long - also that they didn’t have a lose condition (I think?)
I’m glad you’ve all learnt a lot, that’s the best result from a jam, and I’ll say it’s clear that you’re all individual talented but clearly worked well as a team, as even with issues the game is cohesive. great job again! :)
Thank you so much, not just for playing it twice (you're a champ!), but for the additional feedback. Interesting point about the thumbnail, will definitely keep it in mind for next time!
I found the game super fun and interesting. In particular, I really liked the moving animations and sprites, especially the rolling of the coconuts as they fell from the sky! I thought that was a really thoughtful touch. GOOD JOB!!
Thank you! We really appreciate the feedback!
Nice game and was fun to play! I laughed a lot at Captain Cook's dialogues :D The only issue was during the "3. Keep 'em cooking" mini-game counter stopped at 86s. I wasn't sure if the game still counting or completely stopped and couldn't pass that mini-game. mini-games could be a little shorter or faster but other than that I like it. Nice work!!
The counter probably stopped because water was not being given to Cook, or the fire went out. Thank you for the feedback!
I'll give it another go then! Thank you!
Yeah, it's part of the game. Keep both goals up for the amount of time on the timer.
Gameplay:
The gameplay is generally not great. The controls feel a little too slippery, the actual scenes are designed in ways that are awkward (constantly getting stuck on things, like the person to the left of the fire in the cooking minigame).
The minigames themselves also just feel super barebones and repetitive, and I found myself saying "Oh, great, this again" before slumping over my desk and idly pressing keys to go back and forth for some mundane task. There's simply no challenge, which hurts the game - if the coconuts fell a little faster, that minigame would go from tedious to engaging. The cooking minigame doesn't have that kind of easy fix, pressing A, clicking, pressing D, clicking repeatedly for 100 seconds isn't engaging gameplay.
There just wasn't much to do, and what there was to do, felt barebones and just generally not well designed from a gameplay standpoint. It wasn't bad or anything, but it just wasn't fun to me - and maybe telling the story is more important than that, but it's just my personal preference.
2/5
Graphics:
Visually the art style is cute, there were some animation problems though it felt like (where the reverse facing sprite would appear between every direction change?), and there was a lot of inconsistency, from the dialog text to the font of countdowns.
It's still a pretty game though, and the island art reminds me nostalgically of a screensaver I used to use.
4/5
Thematic Relevancy:
Well, the overview of the jam says this for the theme:
I wouldn't say this game is necessarily mythologically accurate, as rather than portraying a mythological event as they would have perceived it, it portrays those who did believe it and their mistaking of an outsider as a god figure (reminds me of Cargo Cults).
So, it's a game about mythology, but it doesn't really follow the guidelines of what "game about mythology" really means.
3/5
Historical Accuracy:
Portrayed an interesting historical event that was creatively selected and portrayed the concept of the event super well. Would have been interesting if it went into the later realities of the event, when Cook took wood from a burial ground, had a cutter taken from his ship, and was eventually killed, but that's out of scope and the specific events it portrays, it portrays well
5/5
Thank you for your feedback. While I disagree with you on the Thematic Relevancy part, I really appreciate your feedback! Thank you for spending your time writing out all of this. Will take it into consideration for the next game I make!