I'm glad you enjoyed it! I'd love to make a sequel for it some day, maybe give a happier ending for a few of the other characters
Kouvei
Creator of
Recent community posts
First of all, I LOVE LOVE LOVE this game so much! The variability, the characters, the humor, the art, the character designs, the honestly pretty insightful comments on the nature of concepts, the worldbuilding, the fact that you play as an eldritch catboy god, all of it! You did a great job with this game and it's honestly so fun to play and explore the different paths!
Second, I did find a bug! When you try and fail to rob a bank and ask for money from the gods and get it, there's a ValueError: could not convert string to float: '=0.1' which I believe is caused by the quotes being around the equals sign as well as the value itself, so hopefully should be an easy fix!
I really liked it, and your art style is really nice too! I wish there was more we could ask Spider about when she's in... well, spider-mode instead of just running because I'm really curious about what she is and I really love the design! I was wondering what was up with the headache the MC had, because it seemed to get worse when they tried to remember things or when they saw the web.
Great game! I loved the pacing, the story, the characters, the art(especially the art!). I absolutely loved Shredder's design and the second they showed up my immediate thought was, "I don't care if they did it, I'm not accusing them." I also loved the twist at the end but I don't want to talk about that in the comments because spoilers.
This was a really great game! I loved the music, the characters, and the turns the game took genuinely surprised me on several occasions. And I particularly loved Echo as a protagonist, although Lyle or Missy may be my favorite characters in this.
I do have one question though, and while there are no explicit spoilers stated in it, it should probably be spoilered because it is about the ending.
Spoilers
What exactly does the ending mean? Is there an actual answer right now or are you leaving that up for theorizing and speculation? Or did I miss something(because the upper ending token isn't showing up for me) and there's more and that's why I'm confused? Or is there going to be an update or sequel to this game and you're leaving it open for more in the future?
Count the number of books of each color on the shelf. If you search the bookshelf, you will get an order of colors(which is randomized each time). That should give you a 4-digit code.
Let me know if that's not enough and I'll give you a better hint! (Also I just realized I should probably add a walkthrough.txt file in the next update ^^; )
Have you read the notes nearby? They both give pretty solid hints at the answer.
Basically, the codes are a letter-to-number cipher, where A=1, B=2, C=3, etc. etc. etc.
Here's the solution, but I'll put it in strike-through so it's easier to skim over if you don't want to know the answer: Red: 1854 Blue: 212215
This is an odd request, but I've been having trouble finding the kind of games I'm looking for with itch.io's search system.
So you know the fairytales/goosebumps books/horror stories/etc. where a magic-user curses or transforms someone into something else? I'm trying to find games where that is a big part of the story, because I've played a couple of games like that in the past and they always ended up being really interesting both narratively and in implementation(there was one where you had to manage your time before the curse was complete that I remember really liking). Does anyone know any good games like that?
I love so much about this game! The artwork is very good and the music is awesome! The gameplay on the cooking and greeting games are a bit clunky, especially the greeting game, but the coconut catching game is very fluid. I would recommend maybe making the games less repetitive by either changing up the objectives or increasing the difficulty, but other than that this was very good and I really liked it!
To be on the safe side, it might not be a bad idea of adding lore in to make it clear the player controls an inanimate object and it's not a person. For instance, if there's magic in your tower defense, saying the player is an enchanted orb controlling everything would cover your bases. You wouldn't have to do much other than some supplementary text for something like that, so it would be a really easy add-on.