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Privateer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #79 | 2.525 | 3.571 |
Historical Accuracy | #93 | 2.121 | 3.000 |
Gameplay | #99 | 1.313 | 1.857 |
Overall | #100 | 1.515 | 2.143 |
Thematic Relevancy | #102 | 2.121 | 3.000 |
Audio | #111 | 0.909 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
On what countries' history is the game based ?
United Kingdom
Put anything you want to be immediately visible on your jam page here:
This game is very incomplete. Halfway through a game jam is the worst time for Covid to hit... The original upload had a game-breaking bug in the build, which Game 2 fixes, however Game 2 completed upload around 1 minute after the deadline. I've left both up there, so it's up to you what you want to rate.
Credit the makers of any assets you used below:
1001 Fonts for font
Kenney's Pirate Pack for ship and water asset
SAP 2D pathfinding - Unity Asset store
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Comments
Great presentation and very detailed - all 120 crew members listed!!
I wasn't able to control the ship though - it scooted off very fast to the right once I unpaused.
Then my crew starting dying off and the game crashed.
Has potential once the player can control the ship.
It's a cool concept and could be a great game polishing it up a bit, but I really liked playing !
Gave up the beer... everyone died
I like the graphics, would have liked to hear some sound too. A tutorial would be helpful as well, I accidentally dumped all my cargo which I suspect I shouldn't have done. The UI was a bit annoying as all the boxes you opened stayed open, would prefer if opening one closes the last one. Still though, it was a cute little experience and I enjoyed it. :)