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Morse Mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.684 | 3.684 |
Gameplay | #1 | 3.526 | 3.526 |
Historical Accuracy | #1 | 4.053 | 4.053 |
Audio | #5 | 3.316 | 3.316 |
Graphics | #9 | 3.421 | 3.421 |
Thematic Relevancy | #11 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game:
Transmit a message over a telegraph wire in Morse Code as fast and accurately as you can before time runs out!
A simulation of tapping out letters to form messages on a morse code key inspired by Samuel Morse's telegraph which ushered in an era of fast communication over long distances during the Industrial Revolution.
Assets used (which you didn't make):
Music: Ragtime Piano - Satisfied by Theron C. Bennett (Pixabay)
Sound: Transmit Morse Code, Finger Symbol Hit (FreeSFX.co.uk)
Telegraph Key: 'Old Telegraph' by Francesco Coldesina (Sketchfab)
Telegram: 'Telegram Paper' , modifed (OpenClipArt.org)
Background: 'Brown Wood Texture', (FreePik.com)
Header Image: Morse apparatus and alphabet (Library of Congress)
(Links to all and CC4 License on project page)
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Comments
Great sound design! Really interesting way to gamify Morse Code, but I had a lot of trouble getting the timing right. It seems like the difference between a dot and a dash is very fine, and it kept starting new letters when I was trying to make a dash. Maybe having a separate button to submit/clear a letter would be helpful?
Overall very fun, wish the input was less delicate.
Thanks for playing and the feedback!
I certainly considered an enter button. I also had, but later removed and auto-submit after 4 characters were entered...changed it to 5
I decided against it because it broke the historical accuracy. A future version, however, will likely have a sensitivity slider to allow people to choose to play faster or slower.
Great way to gamify morse code. Love that you need to develop a feel for the rhythm of the taps.
Thanks, mate. Appreciate that.
Do you have any ideas about how you would extend the game if you had more time? It seems like it might be difficult to expand on the challenge and progression, I would be interested to hear if you had any design plans like that while you were making this.
Yes. See above comments.
But, looking to consider a path/level scenario with power-ups (free letters/vowels/slowdowns/etc) or implement that interface into a different style of game like Papers Please or similar.
I like the idea of having this as a mechanic within some other meta-loop (Like your Papers, Please suggestion). That allows you to expand the game design beyond the scope of this (already demonstrably good) mechanic without needing to change and balance it.
Thanks for playing. Glad you enjoyed it
YEAH! It’s really cool game! For what can I use money in game?
Nothing yet. Power-ups to come ... potentially.
I might take it in a different direction.
I really enjoyed the game. Well done!
Thank you for playing and the kind words.
Great work! Any chance of an Android build in the future?
Absolutely.
The plan is to:
Then either:
Thoughts?
It's funny, I was actually thinking a "Papers, Please" style story-mode would be great.
Wow! This is such a cool idea! I found the music really great, but the sound effects seemed to only be playing in one ear and were quite loud. Gameplay-wise it's a really enjoyable game loop when I'm able to hit something, but it seems like the key detection system could have used a little refining, or maybe there could be a practice stage where people would learn exactly how long to hit space for. All in all a great game!
Thank you, @sneakysteve!
It's not perfect, I agree. My hope is to keep fine-tuning it after the jam voting is over.
It was a lot to tweak the interface. I change it and played it numerous times on various platforms. Seems a mouse button is easier than a space bar. Certain touch devices are better than others.
Thanks for playing and your feedback.
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Excellent game! Simple mechanics but fun!
Thanks, Magno-M-S-Silva.