Hey! It says on the game page (as opposed to the submission page here) to interact with things by clicking — hope this helps. If that's not working, it's definitely a bug.
Sam Scribbler
Creator of
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Hey everyone! One more step, and we can finally announce the final theme for HAGJ8! The third and final voting round is here, so please vote for up to two themes that you like, here: https://forms.gle/tLkNrR9w58Rno3Wd6. You have until the 18th of February, 16:00 GMT+2 to decide! HAGJ8 will begin as the final theme is announced, on the 19th of February, 16:00 GMT+2.
All set for HAGJ8? If you’re still looking for a teammate, join us in our official discord server to post in #looking-for-a-team.
Great sound design! Really interesting way to gamify Morse Code, but I had a lot of trouble getting the timing right. It seems like the difference between a dot and a dash is very fine, and it kept starting new letters when I was trying to make a dash. Maybe having a separate button to submit/clear a letter would be helpful?
Overall very fun, wish the input was less delicate.
I was considering doing a Tremulus playbook, but I've made so many of those already I'm running out of ideas. Maybe something for Masks? I'd do Scum & Villainy but honestly I don't know what niche I'd fill that isn't covered by the other playbooks.
...yeah I'm thinking Masks. Love your art for the Liminal btw @FivePointsGames! Looks fantastic.
Acontinuum is a lightweight, classless tabletop roleplaying game where you play as a group of dragons in a world long left behind by humanity, in a land dominated by elemental powers and distant, mercurial gods.
Play as one of eight different dragon species, choose from seven different special abilities that alter the appearance of your dragon, and swap out your inventory to access new powers and moves. Explore a pre-made adventure or make your own using the built-in FAITH system.
Acontinuum is a downloadable PDF in color and printer-friendly black-and-white forms, and a pre-made character sheet. The download is free, but all donations are appreciated.
Beyond the Chiron Gate is a brilliantly-made Twine game available for $10 on Windows, Mac, and Linux. I've been playing it for days and it's a brilliant story - it's going to take a few tries to get the hang of it, but it's practically addicting, the simple gameplay makes it really easy to tell yourself "just one more planet" ... and then it's 3am and you have work in the morning. If you're a completionist, getting all the achievements (contained within the game itself) will definitely keep you occupied for ages.
Additionally, the world of this game is really well fleshed-out and the way information is revealed is very organic. It's a brilliant piece of storytelling, and the end of the game - well, I won't spoil it, but it's truly incredible.
Also, the music's really good.
Very charming game. The music was great and the gameplay was simple, but fun, and the lighthearted tone goes well with the art style and music. I can also see this being expanded into a larger project that would be really fun to play. ("It's a lovely day in Versailles and you are Louis XIV's favorite dog...")
You have a really strong base here for a great horror game, but there are a few problems. First, the controls are too complex and introduced too quickly - a more in-depth tutorial or at least a quick reference guide would be super useful. Second, the side radar faces forward and the nose radar faces sideways, which is confusing. Third, there doesn't seem to be much to do? Maybe the sub was just too slow and my patience too thin, but I wandered around the game for a good half hour looking for something interesting. I found some stuff on the x-ray but nothing ever game of it - just some green lines on a new scanner. I certainly didn't feel like I'd accomplished anything - and with no monsters, there's no threat, and thus no scares. Ultimately, the game just feels unfinished - like this is an alpha build or a proof-of-concept.
All that being said, I'd love to see more of this, with the monsters in full swing and a working tutorial. The mechanics, though inscrutable at times, are absolutely fascinating and the sound design and voice acting is absolutely impeccable. The bones of this game are really strong, I just wish there was more meat on them.
(Also, there's no quit button. The REAL horror was being trapped in the game all along!)
Really interesting mix of 3D and top-down. Loved the ambiance, very spooky. The controls are intuitive and the lack of backwards motion made for a more unique gameplay experience.
That being said, it's pretty easy to get lost in the world. I would have liked to see some kind of map - maybe some kind of sensors or fog-of-war system to keep from spoiling the player, or simply more navigational aids.
I did like the enemies - they could be really tricky to see sometimes, which made the experience all the more spooky.