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Sam Scribbler

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A member registered Jun 08, 2020 · View creator page →

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Hey! It says on the game page (as opposed to the submission page here) to interact with things by clicking — hope this helps. If that's not working, it's definitely a bug.

Hey everyone! One more step, and we can finally announce the final theme for HAGJ8! The third and final voting round is here, so please vote for up to two themes that you like, here: https://forms.gle/tLkNrR9w58Rno3Wd6. You have until the 18th of February, 16:00 GMT+2 to decide! HAGJ8 will begin as the final theme is announced, on the 19th of February, 16:00 GMT+2.

All set for HAGJ8? If you’re still looking for a teammate, join us in our official discord server to post in #looking-for-a-team.

Ah, gotcha! No worries, it happens to the best of us. Yes, the Team moves on the left are part of the Star playbook.

I'm not seeing any issues with the .pdf - which rules do you think are cut off? It's a Masks module, so I wrote it under the assumption the player already has access to the Masks core rulebook.

You got it - thanks!

Hi, love the themes of the jam! Just to check, it's fine to make content (module/adventure, playbook, etc) for an existing system, right? It sounds like it is from the rules but I did want to make sure.

Thank you! This was everything I could get done and decently polished during the jam, but I'm planning on expanding on it in the future. I'm super excited for this project.

The card theme was cool but I'm not sure why it was there aside from aesthetics. I liked the story and gameplay. QOL note, the music restarts between the main menu and the options screen and it can be jarring.

Great game! I managed to upgrade almost everything, but didn't realize how to leave the country on my first playthrough. A few QOL notes, a higher scrolling speed or the ability to zoom in/out would be nice. The ending was a nice touch as well.

A great game! The only thing I would add (if it isn't there already and I just missed it) would be a way to zoom out over the level to see everything.

Interesting concept but a bit clunky in execution.

Pretty buggy and difficult to navigate. I really like the premise, but I wish there was better direction for the quests. There's also no real indication of what can be interacted with, and many things that looked like they should be interactive (green squares to put up posters) were not.

Really nice visuals and sound design. The resource management feels a little unbalanced, everything seems to go down very fast even at the beginning of the game.

Nice work. The enemy sprites had a few glitches w/ compressing/turning weirdly, but nothing major. I would recommend having the background music loop over all the levels instead of starting over in each level, though. (I'd also recommend programming the game to quit on ESC or have a "quit" button!)

Great sound design! Really interesting way to gamify Morse Code, but I had a lot of trouble getting the timing right. It seems like the difference between a dot and a dash is very fine, and it kept starting new letters when I was trying to make a dash. Maybe having a separate button to submit/clear a letter would be helpful?

Overall very fun, wish the input was less delicate.

TOTALLY FORGOT YOU COULD REPLY TO COMMENTS DIRECTLY LOL this looks super cool!! Excited to see the final playbook when the jam is over :D

I was considering doing a Tremulus playbook, but I've made so many of those already I'm running out of ideas. Maybe something for Masks? I'd do Scum & Villainy but honestly I don't know what niche I'd fill that isn't covered by the other playbooks.

...yeah I'm thinking Masks. Love your art for the Liminal btw @FivePointsGames! Looks fantastic.

Love the currency/upgrades system. Wish the mechanics for the cart riding section were more intuitive, but overall not bad. Nice job on the graphics.

Fun game, but the music was pretty loud. Would have been nice see the machines get better/have more product on them (cloth on the loom for example) as you bought more of them. I liked the way you implemented the tutorial, having it be a clickable trophy silhouette on the wall was clever.

Love the music. The hammer recharge mechanics are kind of difficult, since you have to stop looking at the loom to pay attention to the recharge bars. The graphics are really nice though. Love the end-screen flavor text too.

This looks really cool - I've been looking for some ttrpg jams, and I've had a one-pager idea for a while. Definitely joining in.

Acontinuum is a lightweight, classless tabletop roleplaying game where you play as a group of dragons in a world long left behind by humanity, in a land dominated by elemental powers and distant, mercurial gods.

Play as one of eight different dragon species, choose from seven different special abilities that alter the appearance of your dragon, and swap out your inventory to access new powers and movesExplore a pre-made adventure or make your own using the built-in FAITH system.

Acontinuum is a downloadable PDF in color and printer-friendly black-and-white forms, and a pre-made character sheet. The download is free, but all donations are appreciated.

The first two pages of the "Dragons" chapter.

Beyond the Chiron Gate is a brilliantly-made Twine game available for $10 on Windows, Mac, and Linux. I've been playing it for days and it's a brilliant story - it's going to take a few tries to get the hang of it, but it's practically addicting, the simple gameplay makes it really easy to tell yourself "just one more planet" ... and then it's 3am and you have work in the morning. If you're a completionist, getting all the achievements (contained within the game itself) will definitely keep you occupied for ages.

Additionally, the world of this game is really well fleshed-out and the way information is revealed is very organic. It's a brilliant piece of storytelling, and the end of the game - well, I won't spoil it, but it's truly incredible.

Also, the music's really good.

Really fun. Love how the soundtrack builds with each musician added!

Really interesting concept, could definitely benefit from some audio. The graphics were cool, I liked the style.

Really good game! Feels like one of those old-school platformers. My only real criticism is that the controls are not somewhere in the game itself. The limited arrow mechanic is also interesting. Very well made and enjoyable.

Very charming game. The music was great and the gameplay was simple, but fun, and the lighthearted tone goes well with the art style and music. I can also see this being expanded into a larger project that would be really fun to play. ("It's a lovely day in Versailles and you are Louis XIV's favorite dog...")

This is a great game, the music feels a little off somehow but not enough to make me not enjoy the game. Really enjoyed it. The historical accuracy aspect was executed really well and in a unique way that was enjoyable to play.

NOOOO I thought I fixed that

You have a really strong base here for a great horror game, but there are a few problems. First, the controls are too complex and introduced too quickly - a more in-depth tutorial or at least a quick reference guide would be super useful. Second, the side radar faces forward and the nose radar faces sideways, which is confusing. Third, there doesn't seem to be much to do? Maybe the sub was just too slow and my patience too thin, but I wandered around the game for a good half hour looking for something interesting. I found some stuff on the x-ray but nothing ever game of it - just some green lines on a new scanner. I certainly didn't feel like I'd accomplished anything - and with no monsters, there's no threat, and thus no scares. Ultimately, the game just feels unfinished - like this is an alpha build or a proof-of-concept.

All that being said, I'd love to see more of this, with the monsters in full swing and a working tutorial. The mechanics, though inscrutable at times, are absolutely fascinating and the sound design and voice acting is absolutely impeccable. The bones of this game are really strong, I just wish there was more meat on them.

(Also, there's no quit button. The REAL horror was being trapped in the game all along!)

It's an awesome first effort, man - especially for your first game jam. Definitely keep at it.

Game didn't feel scary - it feels more like a platformer with some spoopy trappings. However, the game has no bugs that I found and the gameplay is fun. It reminds me of those old CoolMathGames platformers.

Really interesting mix of 3D and top-down. Loved the ambiance, very spooky. The controls are intuitive and the lack of backwards motion made for a more unique gameplay experience.

That being said, it's pretty easy to get lost in the world. I would have liked to see some kind of map - maybe some kind of sensors or fog-of-war system to keep from spoiling the player, or simply more navigational aids.

I did like the enemies - they could be really tricky to see sometimes, which made the experience all the more spooky.

I would have liked to get more involved in the story itself - I ended up having to cut an entire segment from the end in order to meet the deadline, which was a crying shame. Additionally, I would have liked to add in some more complex resource management.