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A jam submission

TRAITORS AND BANDITSView game page

Spy and sabotage
Submitted by Yanfer (@Fernand4428710) — 9 hours, 34 minutes before the deadline
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TRAITORS AND BANDITS's itch.io page

Results

CriteriaRankScore*Raw Score
Historical Accuracy#13.8434.000
Gameplay#13.0423.167
Overall#23.2033.333
Graphics#33.8434.000
Audio#43.2033.333
Thematic Relevance#83.3633.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Historical Accuracy
https://es.wikipedia.org/wiki/Mexican_Spy_Company
http://132.248.9.195/ptd2016/abril/0743330/0743330.pdf

Thematic Relevance
Set during the Mexican-American War, the U.S. army is desperate and cornered in the center of Mexico. Therefore, they decide to do the unthinkable: ally with the most feared bandit in all of Mexico to create the "MEXICAN SPY COMPANY," which would be responsible for spying on and sabotaging the Mexican troops.

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Comments

Submitted (1 edit) (+1)

Well done on making such a polished game, but looking at your other games that you have made, It seems to be something that you are very good at.  When I first started, I had a flash back to the game North vs South, charging around guns a blazing, unfortunately I was very good at it.

***Edit***

I went back and played again, I found my approach had been all wrong, I went into trying to kill all the armies, In fact you just need to discover them, A true spying game! I love it.  I would like controller support in an update.

Jam Host(+1)

Stay alive while maneuvering your company to scope where all the enemy troops are!

Did a double take at how crisp the UI and in-game art is! It’s the kind of game where you wish you could have more that you can do against the increasing number of troops around you, as it’s hard to keep shooting them while having a limited fire rate and ammunition.


Tons of potential to become more!

Thanks for participating in HAGJ9!

Submitted(+1)

I really loved the art style of the game and all of the menus. Everything looked incredibly professional to me. I ran into a few issues during the game where the enemies would get stuck in each other or on the edge of tiles. I would have also made the bullets bigger and add some knockback to the player. Just to make it more clear when you get hit, or when the enemy gets hit. Good entry.

Submitted(+1)

Great bullet hell game, but we couldn't make it to the boss battle lol.