Theres something quite satisfying about dismantling the objects. It'd be cool if you had bigger hit boxes. Maybe some more noise feedback when dismantling an item. Allowing the game to go full screen would be cool. Good entry.
jam_bone
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That was actually a pretty fun experience. Kind of like old school Doom. I sort of wish there was harder enemies as you went along, I was able to camp in a corner for the last minute until the boss appeared at the end. The upgrade options shouldn't have popped up in the middle of the screen as that was where I was already clicking. Multiple times I upgraded the gun without looking at the options because I was in mid fight. Very good entry.
I like a lot about this project. The assembling of the ship, the planet background you used. It just needed some more polish. The lack of background music or soundtrack made everything feel a bit empty. Also, as other people said about the visualising the movement. If you just made the background move in the opposite direction the ship is going in that could have helped. As is, I spent a minute holding the up button hoping id eventually reach my target. Nice entry.
Pretty fun game with lots of nice polish. especially when you restart and the screen goes in and out. It took me an unfortunate amount of time to realise that the cart doesn't just move itself and I needed to use the arrow keys. Maybe just having a little tip pop up telling people what buttons to press would help. Very good entry.
Really cool idea to have a platformer where you build the platforms. I had some issues on my side with the screen size being too big. I couldn't see the block menu at the top of the screen. I also couldn't select other levels except the first one, not sure what that was. Also, having acceleration on your main character could have helped the feel of the game instead of going max speed straight away idk. Good entry.
You are 100% correct on the strategic play. I was planning on having a pass at balancing the different towers so it was more of a choice before the jam ended. But, yknow, time. So at the moment you can easily win the game using just those first towers, as long as you get the movement down. Thanks for playing.
I like the idea you went with. I think some of the upgrades could have done with some balancing. I think the last upgrade you chose between a +20 accuracy item and a +15 accuracy item. Which is an obvious choice. Some of the images and text became stretched upon going full screen. Congrats on finishing.
Its an impressive amount of work for a week. I get that you made the player wait awhile until the first car comes in for realism purposes. But since the game is repairing cars, I think maybe it would have helped if you had skipped to each car just coming in, instead of waiting. Also, I had some bad issues with lag. Congrats on finishing your game.
I really liked the art and animations. The general idea is very cool. I don't know whether the game bugged out for me, but all the enemies came from the same direction. I didn't get to any other stage besides the starter stage. Also, I think making a web build for future jam games would help. Congrats on your entry.
Hi, I like your entry. Adding the tutorial at the beginning is always helpful. Sometimes it was unclear where the doors where, a more clear visual distinction between the walls and floors would have been nice. In future it would probably help to have a web build of your game jam game. Just for ease of use. Good entry.
Hey, I really like the combination of the music and assets, it all ties in well. I know you put instructions on your game page, but I think a little in game tutorial would have been neat. I think it would help in future if you made a web build, at least for game jams. Just for ease of access. Good entry.
Really cool entry and wave shooter. I really liked the style you went for. I wish your character moved a bit faster. Or maybe they start faster and get slower as you add more parts idk. I did also experience some bad frame drops when killing some of the bigger enemies. I enjoyed the simplicity of the building and the number of different blocks you have.
No matter what I do I end up creating North Korea. Maybe that says something about me lol? I like the idea, the game sort of feels like a more interactive political compass test. If you where to develop this further you could add interest groups that respond to different policies you enact, ala "Dictator - rule the world". Good entry.
I like the hand drawn art that you used for the game. Building the weapon was definitely an interesting idea. I wasn't quite sure what I was doing at the end of the game with octopus. I just sort of fired into the top right hand corner until its health got to 0. I think if you had put some more scenery into that end section you'd be able to see the player moving about. Congrats on finishing.
Hi, there was some really nice animation work done for this entry. The movement felt responsive. There was also some interesting uses for the movable parts. As other people have commented, I also experienced some nasty lag spikes. I think it would have helped if you enabled the game to go full screen on the edit page. Good entry.