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jam_bone

135
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8
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A member registered Feb 02, 2024 · View creator page →

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Theres something quite satisfying about dismantling the objects. It'd be cool if you had bigger hit boxes. Maybe some more noise feedback when dismantling an item. Allowing the game to go full screen would be cool. Good entry.

Thanks for the extensive review and ideas. I'm glad you enjoyed it.

That was actually a pretty fun experience. Kind of like old school Doom. I sort of wish there was harder enemies as you went along, I was able to camp in a corner for the last minute until the boss appeared at the end. The upgrade options shouldn't have popped up in the middle of the screen as that was where I was already clicking. Multiple times I upgraded the gun without looking at the options because I was in mid fight. Very good entry. 

I like a lot about this project. The assembling of the ship, the planet background you used. It just needed some more polish. The lack of background music or soundtrack made everything feel a bit empty. Also, as other people said about the visualising the movement. If you just made the background move in the opposite direction the ship is going in that could have helped. As is, I spent a minute holding the up button hoping id eventually reach my target. Nice entry. 

I like your choice in visual design and the game is a neat idea. It took me awhile to figure out the movement of the character as other people said. Also, I failed a few times despite being inside a shadow, idk if I was doing something wrong. Congrats on finishing.

I loved the visual design and music for the game. It made everything very playful. this was a very enjoyable entry. I think if you where to continue working on this game, having more parts you can put on the car would be cool, idk. Great entry.

Pretty fun game with lots of nice polish. especially when you restart and the screen goes in and out. It took me an unfortunate amount of time to realise that the cart doesn't just move itself and I needed to use the arrow keys. Maybe just having a little tip pop up telling people what buttons to press would help. Very good entry. 

Hey, I really like the visuals and idea of the game. I think if you where to expand the project, having more to build like walls or something, or beds to sleep on would be cool. I had some nasty lag at the beginning. Good entry, I enjoyed it.

Yeah, switching out the towers was definitely something I was going to implement but I ran out of time in the end. Thanks for playing, im glad you enjoyed it.

The art for this game was actually incredible. I loved it, and adding that scrolling thing at the end that showed everything you made was super cool. Great entry. 

I really like the idea. As other people mentioned, some more checkpoints could have made the progress more entertaining. Music would have helped as well. Good entry.

Its an interesting idea. I couldn't figure out how to raise more skeletons. I also noticed that if I held down left and right I could outrun enemies forever. Good entry, congrats on finishing.

Once I understood what I was supposed to be doing it turned into an interesting math game. I think a bit of explanation text somewhere in the game could have helped. Good entry.

Ow, I actually don't know. I'll go back at some point and try again.

Really cool idea to have a platformer where you build the platforms. I had some issues on my side with the screen size being too big. I couldn't see the block menu at the top of the screen.  I also couldn't select other levels except the first one, not sure what that was. Also, having acceleration on your main character could have helped the feel of the game instead of going max speed straight away idk. Good entry.

Hey, you had a nice atmosphere going. I think some narrative events explaining why you're doing what you're doing could have helped. I also collected all the bits, but nothing happened. So I let the clock go to zero, but nothing happened. Congrats on finishing your entry.

Cool use of shaders, you have talent with animation. I'd make the main gameplay first next time, get the gameplay loop down, then work on cutscenes and stuff if you have time.

Huh, I actually didn't know that about C# and Godot. That's interesting.

You are 100% correct on the strategic play. I was planning on having a pass at balancing the different towers so it was more of a choice before the jam ended. But, yknow, time. So at the moment you can easily win the game using just those first towers, as long as you get the movement down. Thanks for playing.

Hey thanks for playing, im glad you enjoyed. Yeah i get what you mean about the ui, ill probably have another pass at it at some point.

Cool visuals and music. Its also an interesting idea. I think it would have helped if you put a full screen button on the main itch page. The top of the screen was cut off for me whilst playing, so i didn't see the  start the party button. Good entry.

really cute visuals and idea. If you where to develop further I think adding more stuff that youd find in a terrarium would be cool. Like insects walking around ect. Good entry.

I like the idea you went with. I think some of the upgrades could have done with some balancing. I think the last upgrade you chose between a +20 accuracy item and a +15 accuracy item. Which is an obvious choice. Some of the images and text became stretched upon going full screen. Congrats on finishing. 

Its an impressive amount of work for a week. I get that you made the player wait awhile until the first car comes in for realism purposes. But since the game is repairing cars, I think maybe it would have helped if you had skipped to each car just coming in, instead of waiting. Also, I had some bad issues with lag. Congrats on finishing your game.

I really liked the art and animations.  The general idea is very cool. I don't know whether the game bugged out for me, but all the enemies came from the same direction. I didn't get to any other stage besides the starter stage.  Also, I think making a web build for future jam games would help. Congrats on your entry.

Crazy good visuals, great music and sound design. There's some jank in the puzzel's and interacting with objects. But that's probably to be expected for a game as ambitious as this made in one week. It would be easier to play if you made a web build for future jams. Good entry.

Hi, I like your entry. Adding the tutorial at the beginning is always helpful. Sometimes it was unclear where the doors where, a more clear visual distinction between the walls and floors would have been nice. In future it would probably help to have a web build of your game jam game. Just for ease of use. Good entry.

Hey, I really like the combination of the music and assets, it all ties in well. I know you put instructions on your game page, but I think a little in game tutorial would have been neat. I think it would help in future if you made a web build, at least for game jams. Just for ease of access. Good entry.

Really cool entry. There's lots of really good game feel elements from the start. The only thing id suggest to improve the game would be more bosses and levels. But its the perfect length for a game jam game.

Hi there, I like the idea of the game. I think it could have been improved by making a smaller space with more clutter. Maybe you find the key within the cupboard or something, instead of just being handed a key. Good entry.

Really cool entry and wave shooter. I really liked the style you went for. I wish your character moved a bit faster. Or maybe they start faster and get slower as you add more parts idk. I did also experience some bad frame drops when killing some of the bigger enemies. I enjoyed the simplicity of the building and the number of different blocks you have.

No matter what I do I end up creating North Korea. Maybe that says something about me lol? I like the idea, the game sort of feels like a more interactive political compass test. If you where to develop this further you could add interest groups that respond to different policies you enact, ala "Dictator - rule the world". Good entry.

i get what you mean, thanks for the input.

Hey, thanks for playing, im glad you liked it. What tweaks to the UI where you thinking of?

Im glad you enjoyed it, thanks for playing.

Yeah, that was on my to do list, but i ran out of time to implement the switching, and also the balancing between the different towers. Thanks for playing, and the feedback.

I like the hand drawn art that you used for the game. Building the weapon was definitely an interesting idea. I wasn't quite sure what I was doing at the end of the game with octopus. I just sort of fired into the top right hand corner until its health got to 0. I think if you had put some more scenery into that end section you'd be able to see the player moving about. Congrats on finishing.

Hi, its an interesting game, you've done this dark brooding overtone quite well. The ability to bring up all the actions at any time elevated the game above most of the text adventures i've played. I did find myself getting stuck at times and just trying every action on every item. Good entry. 

Hi, there was some really nice animation work done for this entry. The movement felt responsive. There was also some interesting uses for the movable parts. As other people have commented, I also experienced some nasty lag spikes. I think it would have helped if you enabled the game to go full screen on the edit page. Good entry.

Hi, there's an arbitrary limit of three towers on the bottom and top row and four in the middle. I realise now that i didnt tell the player that anywhere. Thanks for playing, im glad you enjoyed it.