Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Crown's Shadow (Game Jam)View game page

In 19th-century London, uncover a plot against the British Empire as an elite spy, navigating dialogue and choices.
Submitted by polytely games — 1 hour, 18 minutes before the deadline
Add to collection

Play game

The Crown's Shadow (Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.2223.222
Audio#23.5563.556
Graphics#24.1114.111
Thematic Relevance#34.0004.000
Gameplay#52.4442.444
Historical Accuracy#53.5563.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host(+1)

Presents tons of potential as a point and click adventure as a spy.

A great attempt for a first stab at pixel art. The character designs were consistent, and I especially liked the character setting for the “Crown’s Shadow’. I could see this easily be the setting and background for a Kingsman movie. I enjoyed thinking about how the narrative could branch based on the different choices available in each interaction.

A few points of feedback:

  • I’m pretty sure you noticed already, but the text tends to spill out of the dialogue box.
  • There are some perspective issues on the book shelf and door lines lining up. I’ve highlighted the fix.
  • One of the issues with your artstyle is that the pixel brush size varies a lot. Background images are at 1 px, characters are 2-4px, and curtains and so on are bigger. It’s not that this can’t be pulled off, but it requires a LOT of testing. Bandle Tale does this marvelously, the UI has a lower pixel brush size, while the rest of the game had a fixed but slightly bigger pixel brush size.


Thanks for participating in HAGJ9!

Developer

Thank you, Tuile, for playing and providing feedback. I really enjoyed the experience of creating pixel art and plan to develop this idea further. Many elements, such as the door, were placeholders, but I will definitely work on improving the vanishing point in the future.

Submitted(+1)

Cool art and there was a lot of character in the writing. It's a shame that you couldn't finish the first mission, but the conversation at the end was funny none the less. As other people have mentioned a full screen would have been nice. Good entry.

Developer(+1)

Thank you for playing and leaving a comment.

Submitted(+1)

The arrow is huge! But I loved what was there. I wish you had been able to do more. As such, I had to give gameplay a low star rating, but I'm sure if things had progressed more I would give it five stars

Developer

Thank you for playing and leaving a comment, yes it is huge, I didn't get around to shrinking it down to a more normal size.  I totally understand, I wanted more game play as well, but due to time constraints I wasn't able to get everything in.  I hope to continue working on this game in the future.

(+1)

Very charming with quality writing as always. Would love if you decide to finish the game. I really love the vibe and left me wandering how to story goes further... 

Developer

Thank you Petra, I hope to work on this idea some more after I have finished First Christmas.  How is your entry going?

Submitted(+1)

Very nice proof of concept! Although the abrupt ending was confusing, I really loved the way you handled the ending. 

Developer

Thank you for playing and leaving a comment. The ending was a very last minute idea and I'm pleased with how it turned out.

Submitted (1 edit) (+1)

Super cute graphics! I liked the sound too. You should add a fullscreen button. For a point and click adventure there was little to click on. I clicked randomly on some answers, then I was able to advance. The text was a little bit hard to read.  I would appreciate another type of font and more space.

Developer

Thank you for playing and the feedback.  In the end I was rushing, so I had to decide between only full screen or 2 different resolutions, I went with the later, due to streamers preferring windowed games in my experience.  Again due to time limits not as much to click on as I would have hoped, I wanted an inventory system and lots of items as well as lots of things to look at and interactive with.  In the meeting in the office, you are completely free to choose any response you feel like, you will still get the information you need and advance to the next scene, it's just a play-through style choice.  I totally agree pixel art fonts are not easy reading and I will definitely look to address this.

(+2)

What a lovely surprise to see this submission! I loved it

Developer

Thank you Javier, It was hard having to do everything, especially trying to the right music :P The menu music I really like, I feel it's the vibe I wanted, but the in game wasn't really right, but I had to put something.

Submitted(+1)

Nice idea, we really liked the different answer styles and the ending. :)

Developer

Thank you for playing and the lovely comment. :)